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Zero-based numbering

Counting from "0" instead of "1" first

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Through Sequence, 0 and Combinatorics

Numbering sequences starting at 0 is quite common in mathematics notation, in particular in combinatorics, though programming languages for mathematics usually index from 1. In computer science, array indices usually start at 0 in modern programming languages, so computer programmers might use zeroth in situations where others might use first, and so forth. In some mathematical contexts, zero-based numbering can be used without confusion, when ordinal forms have well established meaning with an obvious candidate to come before first; for instance, a zeroth derivative of a function is the function itself, obtained by differentiating zero times. Such usage corresponds to naming an element not properly belonging to the sequence but preceding it: the zeroth derivative is not really a derivative at all. However, just as the first derivative precedes the second derivative, so also does the zeroth derivative (or the original function itself) precede the first derivative.

Computer programming

Origin

Martin Richards, creator of the BCPL language (a precursor of C), designed arrays initiating at 0 as the natural position to start accessing the array contents in the language, since the value of a pointer p used as an address accesses the position p + 0 in memory. BCPL was first compiled for the IBM 7094; the language introduced no run-time indirection lookups, so the indirection optimization provided by these arrays was done at compile time. The optimization was nevertheless important.

In 1982 Edsger W. Dijkstra in his pertinent note Why numbering should start at zero argued zero is the most natural number for the start of an array's subscripts. Discussing possible designs of array ranges by enclosing them in a chained inequality, combining sharp and standard inequalities to four possibilities, demonstrating that to his conviction zero-based arrays are best represented by non-overlapping index ranges, which start at zero, alluding to open, half-open and closed intervals as with the real numbers. Dijkstra's criteria for preferring this convention are in detail that it represents empty sequences in a more natural way (a ≤ i < a ?) than closed "intervals" (a ≤ i ≤ (a − 1) ?), and that with half-open "intervals" of naturals, the length of a sub-sequence equals the upper minus the lower bound (a ≤ i < b gives (b − a) possible values for i, with a, b, i all integers).

Usage in programming languages

This usage follows from design choices embedded in many influential programming languages, including C, Java, and Lisp. In these three, sequence types (C arrays, Java arrays and lists, and Lisp lists and vectors) are indexed beginning with the zero subscript. Particularly in C, where arrays are closely tied to pointer arithmetic, this makes for a simpler implementation: the subscript refers to an offset from the starting position of an array, so the first element has an offset of zero.

Referencing memory by an address and an offset is represented directly in computer hardware on virtually all computer architectures, so this design detail in C makes compilation easier, at the cost of some human factors. In this context using "zeroth" as an ordinal is not strictly correct, but a widespread habit in this profession. Some programming languages, such as Fortran or COBOL, have array subscripts starting with one, because they were meant as high-level programming languages, and as such they had to have a correspondence to the usual ordinal numbers which predate the invention of the zero by a long time. And some programming languages, e.g., Ada, ALGOL 60, PL/I, allow an arbitrary lower bound for each index.

Pascal allows the range of an array to be of any ordinal type (including enumerated types) and Ada allows any discrete subtype. APL allows setting the index origin to 0 or 1 during runtime programmatically. Some more recent languages, such as Lua and Visual Basic, have adopted the same convention for the same reason.

Zero is the lowest unsigned integer value, one of the most fundamental types in programming and hardware design. In computer science, zero is thus often used as the base case for many kinds of numerical recursion. Proofs and other sorts of mathematical reasoning in computer science often begin with zero. For these reasons, in computer science it is not unusual to number from zero rather than one.

If an array is used to represent a cycle, it is convenient to obtain the index with a modulo function, which can result in zero.

Numerical properties

With zero-based numbering, a range can be expressed as the half-open interval, [0, n), as opposed to the closed interval, [1, n]. Empty ranges, which often occur in algorithms, are tricky to express with a closed interval without resorting to obtuse conventions like [1, 0]. Because of this property, zero-based indexing potentially reduces off-by-one and fencepost errors. On the other hand, the repeat count n is calculated in advance, making the use of counting from 0 to n − 1 (inclusive) less intuitive. Some authors prefer one-based indexing, as it corresponds more closely to how entities are indexed in other contexts.

Another property of this convention is in the use of modular arithmetic as implemented in modern computers. Usually, the modulo function maps any integer modulo N to one of the numbers 0, 1, 2, ..., N − 1, where N ≥ 1. Because of this, many formulas in algorithms (such as that for calculating hash table indices) can be elegantly expressed in code using the modulo operation when array indices start at zero.

Pointer operations can also be expressed more elegantly on a zero-based index due to the underlying address/offset logic mentioned above. To illustrate, suppose a is the memory address of the first element of an array, and i is the index of the desired element. To compute the address of the desired element, if the index numbers count from 1, the desired address is computed by this expression:

a+s×(i−1),

where s is the size of each element. In contrast, if the index numbers count from 0, the expression becomes

a+s×i.

This simpler expression is more efficient to compute at run time.

However, a language wishing to index arrays from 1 could adopt the convention that every array address is represented by a′ = a – s; that is, rather than using the address of the first array element, such a language would use the address of a fictitious element located immediately before the first actual element. The indexing expression for a 1-based index would then be

a′+s×i.

Hence, the efficiency benefit at run time of zero-based indexing is not inherent, but is an artifact of the decision to represent an array with the address of its first element rather than the address of the fictitious zeroth element. However, the address of that fictitious element could very well be the address of some other item in memory not related to the array.

Superficially, the fictitious element doesn't scale well to multidimensional arrays. Indexing multidimensional arrays from zero makes a naive (contiguous) conversion to a linear address space (systematically varying one index after the other) look simpler than when indexing from one. For instance, when mapping the three-dimensional array A[P][N][M] to a linear array L[M⋅N⋅P], both with M ⋅ N ⋅ P elements, the index r in the linear array to access a specific element with L[r] = A[z][y][x] in zero-based indexing, i.e. [0 ≤ x < P], [0 ≤ y < N], [0 ≤ z < M], and [0 ≤ r < M ⋅ N ⋅ P], is calculated by

r=z⋅M⋅N+y⋅M+x.

Organizing all arrays with 1-based indices ([1 ≤ x′ ≤ P], [1 ≤ y′ ≤ N], [1 ≤ z′ ≤ M], [1 ≤ r′ ≤ M ⋅ N ⋅ P]), and assuming an analogous arrangement of the elements, gives

r′=(z′−1)⋅M⋅N+(y′−1)⋅M+(x′−0)

to access the same element, which arguably looks more complicated. Of course, r′ = r + 1, since [z = z′ – 1], [y = y′ – 1], and [x = x′ – 1]. A simple and everyday-life example is positional notation, which the invention of the zero made possible. In positional notation, tens, hundreds, thousands and all other digits start with zero, only units start at one.

This situation can lead to some confusion in terminology. In a zero-based indexing scheme, the first element is "element number zero"; likewise, the twelfth element is "element number eleven". Therefore, an analogy from the ordinal numbers to the quantity of objects numbered appears; the highest index of n objects will be n − 1, and it refers to the nth element. For this reason, the first element is sometimes referred to as the zeroth element, in an attempt to avoid confusion.

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