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Ballistic coefficient

Physical measure of overcoming air resistance

  • 20 min read
  • 4 chapters

Related on Lably

Through Proportionality (mathematics), Drag (physics) and Drag coefficient

Formulas

General

The ballistic coefficient provides a value representing how an object's velocity and acceleration through a fluid of a given density will relate to each other; for a given velocity through a given fluid, a higher coefficient means the projectile will be affected less by drag, i.e. it will be accelerated less by the drag force. FD=ma=12ρfluidv2CdACb,physics=mCdA=ρℓCd=ρfluidv22a

where:

  • Cb,physics is the ballistic coefficient as used in physics and engineering
  • m is the mass of the object
  • A is the cross sectional area
  • Cd is the drag coefficient
  • ρ is the density of the object
  • ℓ is the characteristic body length such that the volume of the object equals ℓA
  • FD is the drag force,
  • a is the acceleration experienced by the object,
  • ρfluid is the density of the fluid - e.g. the density of dry air at 20 °C (68 °F) and 1 atm (101.325 kPa) is 1.204 kg/m3 (0.07517 lb/cu ft),
  • v is the speed of the object relative to the fluid.

Examples

For objects whose volume can be compared based on a known comparison of their projected frontal area, we can compare ballistic coefficients; for example, for the shapes on the right, the two cylinders are of unknown length and the cone is of unknown angle, making it impossible to compare their ballistic coefficients. This comparison table assumes all of the objects are of the same characteristic density, so they will have the same mass at the same volume, i.e. the volume divided by the projected frontal area, V⁄AF, multiplied by some shared density ρ, equals the m⁄A term in the Ballistic Coefficient formula. Note that "angled cube", in this case, means the flow is perpendicular to an edge, not a corner.

Ballistics

The formula for calculating the ballistic coefficient for small and large arms projectiles only is as follows: Cb,projectile=md2i where:

  • Cb,projectile, ballistic coefficient as used in point mass trajectory from the Siacci method (less than 20 degrees).
  • m, mass of bullet
  • d, measured cross-sectional diameter of projectile
    • Note that the cross-sectional area from the original formula, expressed in d, is πd24
  • i, coefficient of form

The coefficient of form, i, can be derived by 6 methods and applied differently depending on the trajectory models used: G model, Beugless/Coxe, 3 Sky Screen, 4 Sky Screen, target zeroing, and Doppler radar.

Here are several methods to compute i or Cd:

You can assume the projectile is a "standard" ogive, ignoring the various ways an ogive can be specified as well as non-ogive projectiles. i=2n4n−1n

where:

  • i, coefficient of form,
  • n, number of calibers of the projectile's ogive If n is unknown, it may be estimated as:
    n=4ℓ2+14

    where:

    • n, number of calibers of the projectile's ogive.
    • ℓ, length of the head (ogive) in number of calibers.

or

A drag coefficient can also be calculated mathematically:

Cd=8ρv2πd2

where:

  • Cd, drag coefficient.
  • ρ, density of the projectile.
  • v, projectile velocity at range.
  • π (pi) = 3.14159...
  • d, measured cross-sectional diameter of projectile

or

From standard physics as applied to "G" models:

i=CpCG

where:

  • i, coefficient of form.
  • CG, drag coefficient of 1.00 from any "G" model, reference drawing, projectile.
  • Cp, drag coefficient of the actual test projectile at range.

Commercial use

This formula is for calculating the ballistic coefficient within the small arms shooting community, but is redundant with Cb,projectile:

Cb,small-arms=SDi

where:

  • Cb,small-arms, ballistic coefficient
  • SD, sectional density
  • i, coefficient of form (form factor)

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