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Behavioral change support system

ICT tool

  • 7 min read
  • 5 chapters

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Through Information and communications technology, Gamification and Behavioural change theories

Underlying theories and models

The design of these systems and their contents are based on behavioral change theories and models for behavioral change over time. The theory of planned behavior describes the relationship between attitudes, intentions, and the desired behavior. It is considered to be one of the most influential determinant models.

A supporting model is the Fogg Behaviour Model (FBM), which states that a user must be motivated first before having the ability to perform the change in their behavior, which is triggered by either intrinsic or extrinsic factors (The term "trigger" was changed by the author in late 2017 and the term "prompt" is now being used). BCSS makes use of extrinsic (perceptual) prompts like alarms, messages with offers or calls to action, ads, requests, and more.

Other theories that aid in the design and mechanisms behind a BCSS include the social learning theory (SLT), which studies the interactions between a user and the environment, and the theory of planned behavior (initiated as the theory of reasoned action).

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