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Computer animation

Art of creating moving images using computers

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Through Film, Image and Prop

Computer animation is a digital successor to stop motion and traditional animation. Instead of a physical model or illustration, a digital equivalent is manipulated frame-by-frame. Also, computer-generated animations allow a single graphic artist to produce such content without using actors, expensive set pieces, or props. To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by a new similar image but advanced slightly in time (usually at a rate of 24, 25, or 30 frames per second). This technique is identical to how the illusion of movement is achieved with television and motion pictures.

To trick the visual system into seeing a smoothly moving object, the pictures should be drawn at around 12 frames per second (which, when animating on 24 frames per second, is called "animating on twos”) or faster (a frame is one complete image). At rates below 12 frames per second, most people can detect jerkiness associated with the drawing of new images that detracts from the illusion of realistic movement. Conventional hand-drawn cartoon animation often uses 15 frames per second in order to save on the number of drawings needed, but this is usually accepted because of the stylized nature of cartoons. To produce more realistic imagery, computer animation demands higher frame rates.

Films seen in theaters in the United States run at 24 frames per second, which is sufficient to create the appearance of continuous movement.

Computer-generated animation

Computer-generated animation is an umbrella term for three-dimensional (3D) animation, and 2D computer animation. These also include subcategories like asset driven, hybrid, and digital drawn animation. Creators animate using code or software instead of pencil-to-paper drawings. There are many techniques and disciplines in computer generated animation, some of which are digital representations of traditional animation - such as key frame animation - and some of which are only possible with a computer - such fluid simulation.

'CG' Animators can break physical laws by using mathematical algorithms to cheat mass, force and gravity, and more. Computer-generated animation is a powerful tool which can improve the quality of animation by using the power of computing to unleash the animator's imagination. This is because computer-generated animation allows for things like onion skinning which allows 2D animators to see the flow of their work all at once, and interpolation which allows 3D animators to automate the process of inbetweening.

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