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Determinacy

Subfield of set theory

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  • 7 chapters

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Through Set theory, Natural number and Topology

The games studied in set theory are usually Gale–Stewart games—two-player games of perfect information in which the players make an infinite sequence of moves and there are no draws. The field of game theory studies more general kinds of games, including games with draws such as tic-tac-toe, chess, or infinite chess, or games with imperfect information such as poker.

Basic notions

Games

The first sort of game we shall consider is the two-player game of perfect information of length ω, in which the players play natural numbers. These games are often called Gale–Stewart games.

In this sort of game there are two players, often named I and II, who take turns playing natural numbers, with I going first. They play "forever"; that is, their plays are indexed by the natural numbers. When they're finished, a predetermined condition decides which player won. This condition need not be specified by any definable rule; it may simply be an arbitrary (infinitely long) lookup table saying who has won given a particular sequence of plays.

More formally, consider a subset A of Baire space; recall that the latter consists of all ω-sequences of natural numbers. Then in the game GA, I plays a natural number a0, then II plays a1, then I plays a2, and so on. Then I wins the game if and only if

⟨a0,a1,a2,…⟩∈A

and otherwise II wins. A is then called the payoff set of GA.

It is assumed that each player can see all moves preceding each of his moves, and also knows the winning condition.

Strategies

Informally, a strategy for a player is a way of playing in which his plays are entirely determined by the foregoing plays. Again, such a "way" does not have to be capable of being captured by any explicable "rule", but may simply be a lookup table.

More formally, a strategy for player I (for a game in the sense of the preceding subsection) is a function that accepts as an argument any finite sequence of natural numbers, of even length, and returns a natural number. If σ is such a strategy and <a0,...,a2n-1> is a sequence of plays, then σ(<a0,...,a2n-1>) is the next play I will make, if I is following the strategy σ. Strategies for II are just the same, substituting "odd" for "even".

Note that we have said nothing, as yet, about whether a strategy is in any way good. A strategy might direct a player to make aggressively bad moves, and it would still be a strategy. In fact it is not necessary even to know the winning condition for a game, to know what strategies exist for the game.

Winning strategies

A strategy is winning if the player following it must necessarily win, no matter what his opponent plays. For example, if σ is a strategy for I, then σ is a winning strategy for I in the game GA if, for any sequence of natural numbers to be played by II, say <a1,a3,a5,...>, the sequence of plays produced by σ when II plays thus, namely

⟨σ(⟨⟩),a1,σ(⟨σ(⟨⟩),a1⟩),a3,…⟩

is an element of A.

Determined games

A (class of) game(s) is determined if for all instances of the game there is a winning strategy for one of the players (not necessarily the same player for each instance). There cannot be a winning strategy for both players for the same game, for if there were, the two strategies could be played against each other. The resulting outcome would then, by hypothesis, be a win for both players, which is impossible.

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