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Game semantics

Approach to formal semantics

  • 8 min read
  • 5 chapters

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Through Truth, Logic and Artificial intelligence

Game semantics represents a significant departure from traditional model-theoretic approaches by emphasizing the dynamic, interactive nature of logical reasoning rather than static truth assignments. It provides intuitive interpretations for various logical systems, including classical logic, intuitionistic logic, linear logic, and modal logic. The approach bears conceptual resemblances to ancient Socratic dialogues, medieval theory of Obligationes, and constructive mathematics. Since the 1990s, game semantics has found important applications in theoretical computer science, particularly in the semantics of programming languages, concurrency theory, and the study of computational complexity.

History

In the late 1950s Paul Lorenzen was the first to introduce a game semantics for logic, and it was further developed by Kuno Lorenz. At almost the same time as Lorenzen, Jaakko Hintikka developed a model-theoretical approach known in the literature as GTS (game-theoretical semantics). Since then, a number of different game semantics have been studied in logic.

Shahid Rahman (Lille III) and collaborators developed dialogical logic into a general framework for the study of logical and philosophical issues related to logical pluralism. Beginning 1994 this triggered a kind of renaissance with lasting consequences. This new philosophical impulse experienced a parallel renewal in the fields of theoretical computer science, computational linguistics, artificial intelligence, and the formal semantics of programming languages, for instance the work of Johan van Benthem and collaborators in Amsterdam who looked thoroughly at the interface between logic and games, and Hanno Nickau who addressed the full abstraction problem in programming languages by means of games. New results in linear logic by Jean-Yves Girard in the interfaces between mathematical game theory and logic on one hand and argumentation theory and logic on the other hand resulted in the work of many others, including S. Abramsky, J. van Benthem, A. Blass, D. Gabbay, M. Hyland, W. Hodges, R. Jagadeesan, G. Japaridze, E. Krabbe, L. Ong, H. Prakken, G. Sandu, D. Walton, and J. Woods, who placed game semantics at the center of a new concept in logic in which logic is understood as a dynamic instrument of inference. There has also been an alternative perspective on proof theory and meaning theory, advocating that Wittgenstein's "meaning as use" paradigm as understood in the context of proof theory, where the so-called reduction rules (showing the effect of elimination rules on the result of introduction rules) should be seen as appropriate to formalise the explanation of the (immediate) consequences one can draw from a proposition, thus showing the function/purpose/usefulness of its main connective in the calculus of language (de Queiroz (1988), de Queiroz (1991), de Queiroz (1994), de Queiroz (2001), de Queiroz (2008), de Queiroz (2023), de Queiroz (2025a), de Queiroz (2025b)).

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