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Dynamical simulation

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Through Simulation, Newton's laws of motion and Computer science

Physics engines

In computer science, a program called a physics engine is used to model the behaviors of objects in space. These engines allow simulation of the way bodies of many types are affected by a variety of physical stimuli. They are also used to create dynamical simulations without having to know anything about physics. Physics engines are used throughout the video game and movie industry, but not all physics engines are alike. They are generally broken into real-time and the high precision, but these are not the only options. Most real-time physics engines are inaccurate and yield only the barest approximation of the real world, whereas most high-precision engines are far too slow for use in everyday applications.

To understand how these Physics engines are built, a basic understanding of physics is required. Physics engines are based on the actual behaviors of the world as described by classical mechanics. Engines do not typically account for non-classical mechanics (see theory of relativity and quantum mechanics) because most visualization deals with large bodies moving relatively slowly. The models used in dynamical simulations determine how accurate these simulations are.

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