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Earthsea

Fantasy fiction series (1968–2001) by Ursula K. Le Guin

  • 9 min read
  • 5 chapters

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Through Archipelago, Temperate climate and Iron Age

Setting

Geography and climate

The world of Earthsea is one of sea and islands: a vast archipelago of hundreds of islands surrounded by mostly uncharted ocean. Earthsea contains no large continents. The largest island, Havnor, at approximately 380 miles (610 km) across, is about the size of Great Britain. The overall climate of Earthsea is temperate, comparable to the mid-latitudes of the northern hemisphere of Earth. There is a yearly transition from warm summers to cold and snowy winters, especially on northern islands like Gont and Osskil. In the southern regions of Earthsea, it can be much warmer.

People and cultures

The cultures of Earthsea are not direct analogues of those of the real world, but are literate non-industrial civilizations.

Technologically, Earthsea is an early Iron Age society, with bronze used in places where iron is scarce. Ged's father is a bronze-smith. Weapons also include the use of wood and other hard but easily crafted metals.

Most of the people of Earthsea have brown skin. In the Archipelago, "red-brown" skin is typical; however, the people of the East Reach have darker "black-brown" complexions. The people of Osskil in the north are described as having lighter, sallow complexions, while the Kargs of the Kargad Lands are "white-skinned" and often "yellow-haired". Le Guin has criticized what she described as the general assumption in fantasy that characters should be white and the society should resemble the European Middle Ages.

Cosmology

Magic is a central part of life in most of Earthsea; the exception being the Kargish lands, where it is forbidden. There are weather workers on ships, fixers who repair boats and buildings, entertainers, and court sorcerers. Magic is an inborn talent which can be refined with training. The most gifted are sent to the school on Roke, where, if their skill and discipline prove sufficient, they can become staff-carrying wizards.

The Dry Land is where most people go after they die, with the exception of the Kargs. It is a realm of shadow and dust, of eternal night where the stars are fixed in the sky, and nothing changes. The souls who reside there have an empty, dreary existence, and even "lovers pass each other in silence". Le Guin stated that the idea of the Dry Land came from the "Greco-Roman idea of Hades' realm, from certain images in Dante Alighieri's work, and from one of Rainer Maria Rilke's [Duino] Elegies". In the fifth and last novel of the series, The Other Wind, it is revealed that the Dry Land is a part of the dragons' domain that was stolen from them by the earliest mages in an attempt gone awry to obtain immortality. The Dry Land is restored to the dragons at the end of The Other Wind.

Taoist philosophy

Literary scholar Richard Erlich writes that the Earthsea books embody Taoist philosophy, with Tehanu counterbalancing the initial trilogy. In Tehanu, Ged returns to Gont, completing the cycle of his quest: Erlich comments that this movement back to his roots is Taoist. The balancing of "polarities" such as light and dark, male and female, doing and being is central to the philosophy and to the novels. The Yin-Yang symbol reflects this, and Erlich analyzes multiple occurrences of Yin-Yang in the series, commenting that "Yin-Yang, indeed, is a unifying symbol in the trilogy".

Erlich also writes that the three books of the initial trilogy each embody a Taoist balance that needs restoring, a needed integration, and a doorway that must be closed.

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