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Escape room

Physical puzzle game played by a team of players

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  • 7 chapters

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Most escape games are cooperative, but competitive variants exist. Escape rooms became popular in North America, Europe, and East Asia in the 2010s. Permanent escape rooms in fixed locations were first opened in Asia and followed later in Hungary, Serbia, Australia, New Zealand, Russia, and South America.

Definition

Escape rooms are inspired by escape room video games, live-action role-playing, point-and-click adventure games, puzzle hunts, interactive theater, and haunted houses. They are also referred to as "room escapes", "escape games", "exit games", or "live escapes".

In spite of the name, escaping a room may not be the main goal for the players, nor is the game necessarily confined to a single room.

Gameplay overview

The participants in an escape room normally play as a cooperative team of two to ten players. Games are set in a variety of fictional locations such as prison cells, pirate ships, and space stations. The players' goals and the challenges they encounter usually align with the theme of the room.

The game begins with a brief introduction, including safety instructions, game rules, and typically a brief backstory based on the room's theme. This can be delivered in the form of video, audio, or a live gamemaster.

Players enter a room or area where a clock is started and they have a limited time to complete the game, typically 45 to 60 minutes, while some longer rooms can go from 90 minutes to two hours. During this time, players explore, find clues, and solve puzzles that allow them to progress further in the game. Some escape rooms, especially horror-themed variants, may also include escaping from restraints such as handcuffs or zip ties. Challenges in an escape room generally are more mental than physical, and it is usually not necessary to be physically fit or dexterous. Different skills may be required for different types of puzzles, ranging from chemistry to mathematics, geography, and a basic understanding of other subjects. Well-designed escape room puzzles don't require players to have expert knowledge in any particular field; any specialized or little-known information required to solve a puzzle should be obtainable within the room itself.

If players get stuck, there may be a mechanism in place by which they can ask for hints. Hints may be delivered in written, video, or audio form, or by a live gamemaster or actor present in the room. There may be limitations on how many hints are allowed, or the use of hints may enact a type of penalty such as loss of time, depending on the location.

The players "fail" the room if they are unable to complete all of the puzzles within the allotted time, but most escape room operators strive to ensure that their customers have fun even if they don't win. Players may be given different experiences whether they succeed or fail in forms of "good endings" and "bad endings" within the room if they win or fail, respectively. Good endings are usually represented by either escaping "alive" within the time limit, completing the room's objective, or even stopping the threat or antagonist of the story, while bad endings usually represent the players getting "killed" by the main driving force of the story or an antagonist of the room coming to get the players once the timer has run out. Some venues allow players extra time or an expedited walk-through of the remaining puzzles.

Sometimes, teams with fast times are placed on a leaderboard, and records are kept for future teams to beat.

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