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Puzzle video game

Video game genre

  • 4 min read
  • 2 chapters

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Through Puzzle, Logic and Pattern recognition

History

Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional thinking games such as Hangman and Bulls and Cows (commercialized as Mastermind), were popular targets for computer implementation.

In Universal Entertainment's Space Panic, released in arcades in 1980, the player digs holes in platforms to trap creatures. It is a precursor to puzzle-platform games such as Lode Runner (1983), Door Door (1983), and Doki Doki Penguin Land (1985).

Blockbuster, by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. Snark Hunt (Atari 8-bit, 1982) is a single-player game of logical deduction, a clone of the 1970s Black Box board game.

Elements of Konami's tile-sliding Guttang Gottong (1982) were later seen in Pipe Mania from LucasArts (1989).

In Boulder Dash (1984), the goal is to collect diamonds while avoiding or exploiting rocks that fall after digging out the dirt beneath them.

Chain Shot! (1985) introduced removing groups of the same color tiles on a grid, causing the remaining tiles to fall into the gap. Uncle Henry's Nuclear Waste Dump (1986) involves dropping colored shapes into a pit, but the goal is to keep the same color tiles from touching.

Tetris (1985) revolutionized and popularized the puzzle game genre. The game was created by Soviet game designer Alexey Pajitnov for the Electronika 60. Pajitnov was inspired by a traditional puzzle game named Pentominos in which players arrange blocks into lines without any gaps. The game was released by Spectrum Holobyte for MS-DOS in 1987, Atari Games in arcades in 1988, and sold 30 million copies for Game Boy.

In Lemmings (1991), a series of creatures walk into deadly situations, and a player assigns jobs to specific lemmings to guide the swarm to a safe destination.

The 1994 MS-DOS game Shariki, by Eugene Alemzhin, introduced the mechanic of swapping adjacent elements to tile matching games. It was little known at the time, but later had a major influence on the genre.

Interest in Mahjong video games from Japan began to grow in 1994.

Modern puzzle games

In 2000, PopCap Games released Bejeweled, a direct clone of the 1994 tile-matching game Shariki with improved visuals. It sparked interest in the match-three mechanic which became the foundation for other popular games, including Puzzle Quest: Challenge of the Warlords (2007), Candy Crush Saga (2012), and Puzzle & Dragons (2012).

After the release of Portal in 2007, there has been a rise in popularity of physics-based logic puzzle games.

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