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Font rasterization

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Through Microsoft Windows and Operating system

Types of rasterization

The simplest form of rasterization is simple line-drawing with no anti-aliasing of any kind. In Microsoft's terminology, this is called bi-level (and more popularly "black and white") rendering because no intermediate shades (of gray) are used to draw the glyphs. (In fact, any two colors can be used as foreground and background.) This form of rendering is also called aliased or "jagged". This is the fastest rendering method in the sense that it requires the least computational effort. However, it has the disadvantage that rendered glyphs may lose definition and become hard to recognize at small sizes. Therefore, many font data files (such as TrueType) contain hints that help the rasterizer decide where to render pixels for particularly troublesome areas in the glyphs, or sets of hand-tweaked bitmaps to use at specific pixel sizes. As a prototypical example, all versions of Microsoft Windows prior to Windows 95 (e.g. Windows 3.1) only provided this type of built-in rasterizer.

A more complicated approach is to use standard anti-aliasing techniques from computer graphics. This can be thought of as determining, for each pixel at the edges of the character, how much of that pixel the character occupies, and drawing that pixel with that degree of opacity. For example, when drawing a black (000000) letter on a white (FFFFFF) background, if a pixel ideally should be half filled (perhaps by a diagonal line from corner to corner) it is drawn 50% gray (BCBCBC). Over-simple application of this procedure can produce blurry glyphs. For example, if the letter includes a vertical line that should be one pixel wide but falls exactly between two pixels, it appears on screen as a two-pixel-wide gray line. This blurriness trades clarity for accuracy. However, modern systems often force lines to fall within integral pixel coordinates, which makes glyphs look sharper, but also makes lines slightly wider or thinner than they would have looked on a printed sheet of paper.

Most computer displays have pixels made up of multiple subpixels (typically one each for red, green, and blue, which are combined to produce the full range of colours). In some cases, particularly with flat panel displays, it is possible to exploit this by rendering at the subpixel resolution rather than using whole pixels, which can increase the effective resolution of the screen. This is generally known as subpixel rendering. One proprietary implementation of subpixel rendering is Microsoft's ClearType.

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