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Subpixel rendering

Technique for increasing apparent display resolution

  • 6 min read
  • 3 chapters

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Through Display device and Pixel

Subpixel rendering is primarily used for text rendering on standard DPI displays.

Despite the inherent color anomalies, it can also be used to render general graphics.

History

The origin of subpixel rendering as used today remains controversial. Apple Inc., IBM, and Microsoft patented various implementations that differed in technical details owing to the different purposes for which their technologies were intended.

Microsoft held several patents in the United States for subpixel rendering technology used in text rendering on RGB Stripe layouts. The patents 6,219,025; 6,239,783; 6,307,566; 6,225,973; 6,243,070; 6,393,145; 6,421,054; 6,282,327; and 6,624,828 were filed between October 7, 1998, and October 7, 1999, and expired on July 30, 2019. Analysis of the patent by FreeType indicates that the patent does not cover the idea of subpixel rendering, but rather the actual filter used as a last step to balance the color. Microsoft's patent describes the smallest possible filter that distributes each subpixel value equally among the R, G, and B pixels. Any other filter will either be blurrier or will introduce color artifacts.

Apple was able to use it in Mac OS X due to a patent cross-licensing agreement.

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