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Mechanism design

Field of economics and game theory

  • 14 min read
  • 3 chapters

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Through Economics, Political science and Internet

Mechanism design has broad applications, including traditional domains of economics such as market design, but also political science (through voting theory). It is a foundational component in the operation of the internet, being used in networked systems (such as inter-domain routing), e-commerce, and advertisement auctions by Facebook and Google.

Because it starts with the end of the game (a particular result), then works backwards to find a game that implements it, it is sometimes described as reverse game theory. Leonid Hurwicz explains that "in a design problem, the goal function is the main given, while the mechanism is the unknown. Therefore, the design problem is the inverse of traditional economic theory, which is typically devoted to the analysis of the performance of a given mechanism."

The 2007 Nobel Memorial Prize in Economic Sciences was awarded to Leonid Hurwicz, Eric Maskin, and Roger Myerson "for having laid the foundations of mechanism design theory." The related works of William Vickrey that established the field earned him the 1996 Nobel prize.

Description

One person, called the "principal", would like to condition his behavior on information privately known to the players of a game. For example, the principal would like to know the true quality of a used car a salesman is pitching. He cannot learn anything simply by asking the salesman, because it is in the salesman's interest to distort the truth. However, in mechanism design, the principal does have one advantage: He may design a game whose rules influence others to act the way he would like.

Without mechanism design theory, the principal's problem would be difficult to solve. He would have to consider all the possible games and choose the one that best influences other players' tactics. In addition, the principal would have to draw conclusions from agents who may lie to him. Thanks to the revelation principle, the principal only needs to consider games in which agents truthfully report their private information.

Mechanism design has been described by Noam Nisan as a way to escape the Gibbard–Satterthwaite theorem. While the theorem is traditionally presented as a result about voting systems, it can also be seen as an important result of mechanism design, which deals with a broader class of decision rules. Here is the quote:

The GS theorem seems to quash any hope of designing incentive-compatible social-choice functions. The whole field of Mechanism Design attempts escaping from this impossibility result using various modifications in the model.

The main idea of these "escape routes" is to modify a model to allow for a broader class of mechanisms, similar to the escape routes from Arrow's impossibility theorem in the case of ranked voting.

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