Lably
Skip to content

PlayStation Portable

Handheld game console by Sony

  • 25 min read
  • 7 chapters

Related on Lably

Through Internet, Europe and Value-added tax

Development of the PSP was announced during E3 2003, and the console was unveiled at a Sony press conference on May 11, 2004. The system was the most powerful portable video game console at the time of its introduction, and was the first viable competitor to Nintendo's handheld consoles after many challengers such as Nokia's N-Gage and Sega's Game Gear had failed or underperformed. The PSP's advanced graphics capabilities made it a popular mobile entertainment device, which could connect to the PlayStation 3, select PlayStation 2 games, any computer with a USB interface, other PSP systems, and the Internet. The PSP also had a vast array of multimedia features such as video playback and audio playback, leading some to classify it as a portable media player as well. The PSP is the only handheld console to use an optical disc format, the Universal Media Disc, as its primary storage medium; both games and movies were released on the format.

The PSP was received positively by critics. The system sold over 80 million units during its ten-year lifetime, making it the best selling handheld video game console of all time not made by Nintendo. Several models of the console were released, including the PSP Street and the PSP Go. The PSP line was succeeded by the PlayStation Vita, released in Japan in December 2011 and worldwide in February 2012. The Vita has backward compatibility with PSP games that were released on the PlayStation Network through the PlayStation Store, though the PSP's storefront was shut down in 2016. Hardware shipments of the PSP ended worldwide in 2014; production of UMDs ended when the last Japanese factory producing them closed in late 2016.

History

Sony Computer Entertainment first announced development of the PlayStation Portable at a press conference preceding E3 2003. Although samples were not presented, Sony released extensive technical details. CEO Ken Kutaragi called the device the "Walkman of the 21st century", a reference to the console's multimedia capabilities. Several gaming websites were impressed with the handheld's computing capabilities, and looked forward to its potential as a gaming platform.

In the 1990s, Nintendo had dominated the handheld market since launching its Game Boy in 1989, experiencing close competition only from Sega's Game Gear (1990–1997) and Bandai's WonderSwan (1999–2001) and WonderSwan Color (2000–2004) in Japan. In January 1999, Sony released the PocketStation in Japan as its first foray into the handheld gaming market. The SNK Neo Geo Pocket and Nokia's N-Gage also failed to cut into Nintendo's share. According to an IDC analyst in 2004, the PSP was the "first legitimate competitor to Nintendo's dominance in the handheld market".

The first concept images of the PSP appeared at a Sony corporate strategy meeting in November 2003, and featured a model with flat buttons and no analog joystick. Although some reviewers expressed concern about the lack of an analog stick, these fears were allayed when the PSP was officially unveiled at the Sony press conference during E3 2004. Sony released a list of 99 developer companies that pledged support for the new handheld. Several game demos such as Konami's Metal Gear Acid and Studio Liverpool's Wipeout Pure were also shown at the conference.

The PSP's development posed several challenges for Sony and third-party developers, with battery life being a primary concern. To address this, Sony implemented power management strategies, including restricting the CPU to two-thirds of its full speed for the first few years. The Universal Media Disc (UMD) drive was another significant hurdle, as it drained the battery and had slow read speeds. Developers had to optimize their game data layout to minimize disc access and reduce power consumption. These limitations sometimes led to performance constraints and long loading times, with some titles like WWE SmackDown! vs. Raw 2006 experiencing load times of up to two minutes for certain scenes. Methods to alleviate loading times included a cache for UMD data on models after the 1000, and later games giving the option to partially install data onto the Memory Stick to reduce load times.

Launch

On October 18, 2004, Sony announced that the PSP base model would be launched in Japan on December 11 that year for ¥19,800 (about US$181 in 2004) while the Value System would launch for ¥24,800 (about US$226). The launch was a success, with over 200,000 units sold on the first day of sales. Color variations were sold in bundle packs that cost around $200. On February 3, 2005, Sony announced that the PSP would be released in North America on March 24 in one configuration for an MSRP of US$249/CA$299. Some commentators expressed concern over the high price, which was almost US$20 higher than that of the Japanese model and over $100 higher than the Nintendo DS. Despite these concerns, the PSP's North American launch was a success; Sony said 500,000 units were sold in the first two days of sales, though it was also reported that this figure was below expectations.

The PSP was originally intended to have a simultaneous European and North American launch, but on March 15, 2005, Sony announced that the European launch would be delayed due to high demand for the console in Japan and North America. The next month, Sony announced that the PSP would be launched in Europe on September 1, 2005, for €249/£179. Sony defended the high price by saying North American consumers had to pay local sales taxes and that the Value Added Tax (sales tax) was higher in the UK than the US. Despite the high price, the PSP's launch in Europe was a success, with the console selling over 185,000 units in the UK. All stock of the PSP in the UK sold out within three hours of its launch, more than doubling the previous first-day sales record of 87,000 units set by the Nintendo DS. The system also enjoyed great success in other areas of Europe; over 25,000 units were pre-ordered in Australia and nearly one million units were sold across Europe in the system's first week of sales.

Sign in to keep reading

6 more chapters are free with a Lably account.

More in Sports, games and recreation