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Tetris effect

Repatterned modes of perception after devotion to an activity

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People who have played Tetris for a prolonged amount of time can find themselves thinking about ways different shapes in the real world can fit together, such as the boxes on a supermarket shelf or the buildings on a street. They may see colored images of pieces falling into place on an invisible layout at the edges of their visual fields or when they close their eyes. They may see such colored, moving images while falling asleep, a form of hypnagogic imagery. For some, this creative urge to visually fit shapes together by organising and building shapes can be extremely addictive.

Those experiencing the effect may feel they cannot prevent the thoughts, images, or dreams from happening.

A more comprehensive understanding of the lingering effects of playing video games has been investigated empirically as game transfer phenomena (GTP).

Cerebral glucose metabolic rates

There is evidence that human brains are prepared to make sense of visual information, given the proper stimulation. In new players, Tetris significantly raises cerebral glucose metabolic rates (GMRs), meaning energy consumption rates soar. But after four to eight weeks of continuous play, these levels return to normal, despite performance improving significantly. This suggests that the initial increase may reflect the brain's adaptation to the game's demands and conditions, causing alertness and arousal. Over time, this adaptation results in more efficient and optimised cognitive processing. This heightened alertness and cognitive engagement can boost the brain's tendency to integrate the game's patterns into everyday life.

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