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Video self-modeling

Form of observational learning

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Through Observational learning, Behavior and Video

Background

Research across an array of behaviors and many types of disabilities has been ongoing since 1970 with very positive results. Researchers report that changes occur rapidly, there is good maintenance, and that changes generalize across settings. Adoption by educators and therapists has lagged behind the research possibly because of the technology requirements for editing videos. The advent of user-friendly editing software such as iMovie and Movie Maker has gone a long way in solving that problem. Another reason that the use of VSM seems to be gathering momentum is an article that appeared in 2007 by Scott Bellini and Jennifer Akulian. These researchers conducted a meta-analyses of all forms of video modeling and concluded that both peer and self-modeling met the Council for Exceptional Children's requirements for research-based methods. Self-modeling has several attributes that sets it apart as a good tool to use with children with disabilities. It uses only positive imagery which makes it fit well into most positive behavior support plans. Effects of VSM should be seen almost immediately. If change is not seen after two or three viewings, one can move quickly to an alternate intervention. Finally, there appears to be no real down-side to the method. No damage is done if it does not work for an individual. As Buggey states in his book, the only tangible outcome when no results are seen is that the person ends up with a flattering video of him or herself. In his book, Seeing is Believing, Tom Buggey lists three major ways video footage can be collected and compiled into a feedforward video:

  1. Imitation – Particularly useful with language skills. Children are prompted to say words or phrases. Words can be new or rarely used and phrases and sentences can be longer or more complex than presently used. Individual words can even be extracted from videos using video editing software and joined into sentences.
  2. Role playing – Particularly useful for social skills. Children act out scenes of proper behavior that are usually challenging for them. For example, the triggers of tantrums can be determined and then each trigger can become a scene in the VSM video – with the person performing appropriate alternative behaviors rather than tantruming.
  3. Let the camera roll to capture rare behaviors – typically used with persons who cannot imitate or follow directions. This can be very time-consuming; however, it has been used effectively for eating problems. A child can be filmed during several lunch periods and best examples of appropriate eating (such as putting food to mouth) can be extracted and combined into a feedforward movie.

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