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Atari 8-bit computers

1979–1991 home computer series

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The Atari 800, an 8-bit computer released by Atari in 1979. Based off the MOS 6502 microprocessor and custom video and sound processors, the Atari 800 was the first in a line of popular home computers
Evan-Amos · Public domain

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The Atari 800 was positioned as a high-end model and the 400 as more affordable. The 400 has a pressure-sensitive, spillproof membrane keyboard and initially shipped with a non-upgradable 8 KB of RAM. The 800 has a conventional keyboard, a second cartridge slot, and allows easy RAM upgrades to 48KB. Both use identical 6502 CPUs at 1.79 MHz (1.77 MHz for PAL versions) and coprocessors ANTIC, POKEY, and CTIA/GTIA. The plug-and-play peripherals use the Atari SIO serial bus, and one of the SIO developers eventually went on to co-patent USB (Universal Serial Bus). The architecture of the Atari 8-bit computers was reused in the 1982 Atari 5200 game console, but games for the two systems are incompatible.

The 400 and 800 were replaced by multiple computers with identical core technology and different presentation. The 1200XL was released in early 1983 to supplant the 800. It was discontinued in June 1983, but the industrial design carried over to the 600XL and bestselling 800XL released later the same year. After the company was sold and reestablished, Atari Corporation released the 65XE (called the 800XE in some European markets) and 130XE in 1985. The XL and XE are lighter in construction, have two joystick ports instead of four, and Atari BASIC is built-in. The 130XE has 128 KB of bank-switched RAM. In 1987, after the Nintendo Entertainment System reignited the console market, Atari Corporation packaged the 65XE as a game console, with an optional keyboard, as the Atari XEGS. It is compatible with 8-bit computer software and peripherals.

The 8-bit computers were sold both in computer stores and department stores such as Sears using an animated demo to attract customers. Two million Atari 8-bit computers were sold during its major production run between late 1979 and mid-1985. The primary global competition came when the similarly equipped Commodore 64 was introduced in August 1982. In the latter half of the 1980s, the 800XL was the leading home computer in Eastern Bloc countries. In 1992, Atari Corporation officially dropped all remaining support for the 8-bit line.

History

Design of the "Home Computer System" started at Atari as soon as the Atari Video Computer System was released in late 1977. While designing the VCS in 1976, the engineering team from Atari Grass Valley Research Center (originally Cyan Engineering) said the system would have a three-year lifespan before becoming obsolete. They started planning for a console that would be ready to replace it around 1979.

Because of decisions made while designing the VCS, it could not be expanded into a backwards-compatible home computer. Atari developed essentially a greatly updated version of the VCS, fixing its major limitations, but sharing a similar philosophy; the coin-op division offered many suggestions. The newer design has better speed, graphics, and sound. Work on the chips for the new system continued throughout 1978 and focused on a much-improved video coprocessor known as the CTIA (the VCS version was the TIA).

During the early development period, the home computer era began in earnest with the TRS-80, PET, and Apple II—what Byte magazine dubbed the "1977 Trinity". Nolan Bushnell sold Atari to Warner Communications for US$28 million in 1976 to fund the launch of the VCS. In 1978, Warner hired Ray Kassar as CEO of Atari. Kassar wanted the chipset used in a home computer to challenge Apple, so it needed character graphics, some form of expansion for peripherals, and run the then-universal BASIC programming language.

Atari engineer Jay Miner created a two chip display architecture for the Atari 8-bit computers. The CTIA chip handles sprites and background graphics, but to reduce load on the main CPU, loading video registers and buffers is delegated to a dedicated microprocessor, the Alphanumeric Television Interface Controller or ANTIC. CTIA and ANTIC work together to produce a complete display, with ANTIC fetching scan line data from a framebuffer and sprite memory in RAM, plus character set bitmaps for character modes, and feeding these to the CTIA. CTIA processes the sprite and playfield data via its own color, sprite, and graphics registers to produce the final color video output.


Development

Management identified two sweet spots for the new computers: a low-end version known internally as "Candy", and a higher-end machine known as "Colleen" (named after two Atari secretaries). Atari would market Colleen as a computer and Candy as a game machine or hybrid game console. Colleen includes user-accessible expansion slots for RAM and ROM, two 8 KB ROM cartridge slots, RF and monitor output (including two pins for separate luma and chroma suitable for superior S-Video output) and a full keyboard. Candy was initially designed as a game console, lacking a keyboard and input/output ports, although an external keyboard was planned for joystick ports 3 and 4. At the time, plans called for both to have a separate audio port supporting cassette tapes as a storage medium.

A goal for the new systems was user-friendliness. One executive stated, "Does the end user care about the architecture of the machine? The answer is no. 'What will it do for me?' That's his major concern. ... why try to scare the consumer off by making it so he or she has to have a double E or be a computer programmer to utilize the full capabilities of a personal computer?" For example, cartridges were expected to make the computers easier to use. To minimize handling of bare circuit boards or chips, as is common with other systems of that period, the computers were designed with enclosed modules for memory, ROM cartridges, with keyed connectors to prevent them being plugged into the wrong slot. The operating system boots automatically, loading drivers from devices on the serial bus (SIO). The disk operating system for managing floppy storage was menu-driven. When no software is loaded, rather than leaving the user at a blank screen or machine language monitor, the OS goes to the "Memo Pad" which is a built-in full-screen editor without file storage support.

As the design process for the new machines continued, there were questions about what the Candy should be. There was a running argument about whether the keyboard would be external or built-in. By the summer of 1978, education had become a focus for the new systems. The Colleen design was largely complete by May 1978, but in early 1979 the decision was made that Candy would also be a complete computer, but intended for children. As such, it would feature a new keyboard designed to be resistant to liquid spills; the membrane keyboard "didn't feel great, but it worked", Decuir said. Another reason for including a keyboard on Candy was strong initial reaction to Star Raiders.

Atari intended to port Microsoft BASIC to the machine as an 8 KB ROM cartridge. However, the existing 6502 version from Microsoft was around 7,900 bytes, leaving no room for extensions for graphics and sound. The company contracted with local consulting firm Shepardson Microsystems to complete the port. They recommended writing a new version from scratch, resulting in Atari BASIC.

FCC issues

Televisions of the time normally had only one input: the antenna connection. For devices like a computer, the video is generated and then sent to an RF modulator to convert it to antenna-like output. The introduction of many game consoles during this era led to situations where poorly designed modulators generated so much signal as to cause interference with other nearby televisions, even in neighboring houses. In response to complaints, the Federal Communications Commission (FCC) introduced new testing standards which are extremely exacting and difficult to meet.

To meet the FCC requirements, both new machines were built around cast aluminum shields forming a partial Faraday cage, with the various components screwed onto this internal framework. This resulted in a sturdy computer, at the disadvantage of added manufacturing expense and complexity.

The FCC ruling also made it difficult to have any sizable holes in the case, which would allow RF leakage. This eliminated expansion slots or cards that communicated with the outside world via their own connectors. Instead, Atari designed the Serial Input/Output (SIO) computer bus: a system for daisy-chaining multiple, auto-configuring devices to the computer through a single shielded connector. The internal slots are reserved for ROM and RAM modules; they do not have the control lines necessary for a fully functional expansion card, nor room to route a cable outside the case to communicate with external devices.

400 and 800 release

After Atari announced its intent to enter the home computer market in December 1978, the Atari 400 and Atari 800 were presented at the Winter CES in January 1979 and shipped in November 1979.

Their names originally referred to the amount of memory: 4 KB RAM in the 400 and 8 KB in the 800. By the time they were released, RAM prices had started to fall, so the machines were both released with 8 KB, using 4kx1 DRAMs. The user-installable RAM modules in the 800 initially had plastic casings but this caused overheating issues, so the casings were removed. Later, the expansion cover was held down with screws instead of the easier-to-open plastic latches. The computers eventually shipped with maxed-out RAM: 16k and 48k, respectively, using 16kx1 DRAMs.

Both models have four joystick ports, permitting four simultaneous players, but only a few games (such as M.U.L.E.) use them all. Paddle controllers are wired in pairs, and Super Breakout supports eight players. The Atari 400, with a membrane keyboard and single internal ROM slot, outsold the Atari 800 by a 2-to-1 margin. Only one cartridge for the 800's right slot was produced by March 1983, and later machines in the series have only one slot.

Creative Computing mentioned the Atari machines in an April 1979 overview of the CES show. Calling Atari "the videogame people", it stated they came with "some fantastic educational, entertainment and home applications software". In an August 1979 interview Atari's Peter Rosenthal suggested that demand might be low until the 1980–81 time frame, when he predicted about one million home computers being sold. The April 1980 issue compared the machines with the Commodore PET, focused mostly on the BASIC dialects. Ted Nelson reviewed the computer in the magazine in June 1980, calling it "an extraordinary graphics box". Describing his and a friend's "shouting and cheering and clapping" during a demo of Star Raiders, Nelson wrote that he was so impressed that "I've been in computer graphics for twenty years, and I lay awake night after night trying to understand how the Atari machine did what it did". He described the machine as "something else" but criticized the company for a lack of developer documentation. He concluded by stating "The Atari is like the human body – a terrific machine, but (a) they won't give you access to the documentation, and (b) I'd sure like to meet the guy that designed it". Kilobaud Microcomputing wrote in September 1980 that the Atari 800 "looks deceptively like a video game machine, [but had] the strongest and tightest chassis I have seen since Raquel Welch. It weighs about ten pounds ... The large amount of engineering and design in the physical part of the system is evident". The reviewer praised the documentation as "show[ing] the way manuals should be done", and the "excellent 'feel'" of the keyboard. InfoWorld favorably reviewed the 800's performance, graphics, and ROM cartridges, but disliked the documentation and cautioned that the unusual right Shift key location might make the computer "unsuitable for serious word processing". There is an "Atari key" between the / and shift, whereas a typical keyboard would extend the shift key into this area. Noting that the amount of software and hardware available for the computer "is no match for that of the Apple II or the TRS-80", the magazine concluded that the 800 "is an impressive machine that has not yet reached its full computing potential".

400/800 evolution

In October–November 1981, Atari began shipping the 400 and 800 with the GTIA chip instead of the CTIA chip used since launch. Existing computers could be upgraded. GTIA adds three graphics modes with more colors, but at a low horizontal resolution (80 × 192). Some later software relies on GTIA modes such as Koronis Rift and Space Lobsters.

Circa 1982, the base memory in both models increased: from 8K to 16K for the Atari 400 and from 16K to 48K for the Atari 800.

Sweet/Liz project

Though planning an extensive advertising campaign for 1980, Atari found difficult competition from Commodore, Apple, and Tandy. By mid-1981, it had reportedly lost $10 million on sales of $10–13 million from more than 50,000 computers. Atari benefited in 1982 from the rapid growth of the home market, with its computer sales quadrupling to $300 million. The division remained unprofitable, however, with losses of $25 to $50 million.

In 1982, Atari started the Sweet 8 (also called Liz NY) and Sweet 16 projects to create new machines that were easier to build and less costly to produce. Atari ordered a custom 6502 with logic to disable the clock signal, called HALT, which ANTIC uses to shut off the CPU to access the data/address bus. This "SALLY" CPU was incorporated into late-production 400 and 800 models, all XL/XE models, and the Atari 5200 and Atari 7800 consoles.

Mirroring the 400/800, two systems were planned, the 1000 with 16 KB and the 1000X with 64 KB, each expandable via a Parallel Bus Interface slot on the back of the machine.

1200XL

The original Sweet 8/16 plans were dropped and only one machine using elements of the new design was released. Announced at a New York City press conference on December 13, 1982, the 1200XL was presented at the Winter CES on January 6–9, 1983. It shipped in March 1983 with 64 KB of RAM, 2 joystick ports instead of 4, built-in self test, a redesigned keyboard (with four function keys and a HELP key), redesigned cable port layout, and a case designed by Regan Cheng. There is no PAL version of the 1200XL.

Announced at a retail price of $1000, the 1200XL was released at $899 (equivalent to about $2,900 in 2025). This is $100 less than the announced price of the Atari 800 at its release in 1979, but by this time the 800 was priced much lower.

The system uses the SIO port again instead of the Parallel Bus Interface. The +12V pin in the SIO port is not connected, which prevents a few devices from working. The +12V was typically used to power RS-232 devices, which now required an external power source. An improved video circuit provides more chroma for a more colorful image, but the chroma line is not connected to the monitor port, the only place that could make use of it. The operating system has compatibility problems with some older software.

The 1200XL was discontinued in June 1983.

Compute! stated in an early 1983 editorial that the 1200XL was too expensive; John J. Anderson of Creative Computing agreed. Bill Wilkinson, author of Atari BASIC, co-founder of Optimized Systems Software, and columnist for Compute!, criticized the computer's features and price. He wrote that the 1200XL was a "terrific bargain" if sold for less than $450, but that if it cost more than the 800, "buy an 800 quick!"

600XL and 800XL

A new lineup was announced at the 1983 Summer Consumer Electronics Show. The 600XL is essentially the Liz NY model and the spiritual successor of the 400, and the 800XL would replace both the 800 and 1200XL. The machines follow the styling of the 1200XL but are smaller from back to front, and the 600XL is more so. Atari marketed the 800XL as a powerful, user-friendly device for beginners. The campaign featured actor Alan Alda.

The Atari 800XL launched in North America and Great Britain in late November 1983, priced at $299 in the United States and £249 in the UK. Initial production delays meant only 60% of pre-ordered units were delivered by Christmas in North America, even with costly air freight imports. The entire 1983 production of approximately 400,000 Atari 600XL and 800XL units sold out by year-end. Significant quantities did not reach France and West Germany until April 1984, priced at 3200 francs and ~800 DM, respectively. A SECAM variant for France was available from June 1984 for 3500 francs. In Italy, the computer likely launched around the same time for 707,000 lire.

The trade press praised the 800XL for its high build quality, though opinions diverged regarding the quality of the keyboard and the external power supply. Some noted that BASIC Revision B, intended to be bug-free, introduced new, albeit less severe, errors. ANALOG Computing wrote in 1984:

Let's face it, these new XL machines are nothing more than repackaged 800s. That does not change the fact that Atari home computers are still the most versatile graphics machines you can buy for less than five thousand dollars.

Unreleased XL models

The high-end 1400XL and 1450XLD were announced alongside the 600XL and 800XL. They were to add a built-in 300 baud modem and a voice synthesizer, and the 1450XLD a built-in double-sided floppy disk drive in an enlarged case, with a slot for a second drive. Atari BASIC was to be built into the ROM and the PBI at the back for external expansion.

The 1400XL and the 1450XLD had their delivery dates pushed back, and in the end, the 1400XL was canceled outright, and the 1450XLD so delayed that it would never ship. Other prototypes which never reached market include the 1600XL, 1650XLD, and 1850XLD. The 1600XL was to have been a dual-processor model capable of running 6502 and 80186 code, and the 1650XLD is a similar machine in the 1450XLD case. These were canceled when James J. Morgan became CEO and wanted Atari to return to its video game roots. The 1850XLD was to have been based on the Lorraine chipset which became the Amiga.

Tramiel takeover, declining market

Commodore founder Jack Tramiel resigned in January 1984 and in July, he purchased the Atari consumer division from Warner for an extremely low price. No cash was required, and instead Warner had the right to purchase $240 million in long-term notes and warrants, and Tramiel had an option to buy up to $100 million in Warner stock. When Tramiel took over, the high-end XL models were canceled and the low-end XLs were redesigned into the XE series. Nearly all research, design, and prototype projects were canceled, including the Amiga-based 1850XLD. Tramiel focused on developing the 68000-based Atari ST computer line and recruiting former Commodore engineers to work on it.

Atari sold about 700,000 computers in 1984 compared to Commodore's two million. As his new company prepared to ship the Atari ST in 1985, Tramiel stated that sales of Atari 8-bit computers were "very, very slow". They were never an important part of Atari's business compared to video games. It is possible that the 8-bit line was never profitable for the company though almost 1.5 million computers had been sold by early 1986.

By that year, the Atari software market was decreasing in size. Antic magazine stated in May 1985 that it had received many letters complaining that software companies were ignoring the Atari market, and urged readers to contact the companies' leaders. "The Atari 800 computer has been in existence since 1979. Six years is a pretty long time for a computer to last. Unfortunately, its age is starting to show", ANALOG Computing wrote in February 1986. The magazine stated that while its software library was comparable in size to that of other computers, "now—and even more so in the future—there is going to be less software being made for the Atari 8-bit computers", warning that 1985 only saw a "trickle" of major new titles and that 1986 "will be even leaner".

Computer Gaming World that month stated "games don't come out for the Atari first anymore". In April, the magazine published a survey of ten game publishers which found that they planned to release 19 Atari games in 1986, compared to 43 for Commodore 64, 48 for Apple II, 31 for IBM PC, 20 for Atari ST, and 24 for Amiga. Companies stated that one reason for not publishing for Atari was the unusually high amount of software piracy on the computer, partly caused by the Happy Drive. The magazine warned later that year, "Is this the end for Atari 800 games? It certainly looks like it might be from where I write". In 1987, MicroProse confirmed that it would not release Gunship for the Atari 8-bits, stating that the market was too small.

XE series

The 65XE and 130XE were announced in 1985 at the same time as the Atari 520ST, and used the same design language. XE stands for XL-Compatible Eight-bit. The 65XE has 64 KB of RAM and is functionally equivalent to the 800XL but lacks the 50-pin Parallel Bus Interface (PBI). The 130XE has 128 KB of memory, accessible through bank switching. The additional 64K can also be used as a RAM drive, which is supported by an updated version of Atari DOS.

The 130XE includes the Enhanced Cartridge Interface (ECI), which is similar to the Parallel Bus Interface. It is physically smaller, has only 14 pins, and is located next to the standard 30-pin 400 and 800 compatible Cartridge Interface on the back of the machine. It provides only signals that existed solely on the PBI. Most PBI signals were duplicated with the signals on the Cartridge Interface. ECI peripherals were expected to plug into both the standard Cartridge Interface and the ECI to gain near-full PBI compatibility. Later revisions of the 65XE, which contained 130XE motherboards but only had 64 KB of RAM, feature the ECI.

The 65XE was sold as the 800XE in Germany and Czechoslovakia to ride on the popularity of the 800XL in those markets. All 800XE units contain the ECI.

XE Game System

The Atari XEGS (XE Game System) was launched in 1987. It is a repackaged 65XE computer marketed as a video game console. If no cartridge is inserted, it boots to the 1981 Atari computer port of Missile Command. If the optional keyboard is connected it instead boots to Atari BASIC as a standard 65XE does. It does not include an ECI but is otherwise compatible with all hardware and accessories that work with a 65XE computer.

Market leadership in the Eastern Bloc

The 800XL was exported to Eastern Bloc countries beginning in 1985. Available through state trade organizations for hard currency, in the GDR, sales occurred via Forum Außenhandelsgesellschaft's Intershop network using Forum checks equivalent to the Deutsche Mark. In Poland, Pewex stores sold 5,500 units in 1985, which sold out quickly. At the black market rate, an 800XL with an Atari 1010 cassette recorder cost ~150,000 zloty—a university professor's annual salary—later dropping to 120,000–130,000 zloty after trade liberalization. The low price displaced the ZX Spectrum, making Atari the market leader in Poland. In Czechoslovakia, Tuzex stores offered Atari computers for equivalent currency.

In 1987, ~100,000 Atari 8-bit computers shipped to the Eastern Bloc, including 4,600 to the GDR—where the 800XL was the first officially imported Western home computer from 1985—and 10,500 to Czechoslovakia. By 1987, Atari's XL and XE series led markets in both countries. At the 1990 Leipzig Spring Fair, Atari estimated ~100,000 computers sold in the GDR via Forum. Additional units reached users through private imports or Genex gifts from Western relatives. In West Germany, sales surged, with Atari reporting ~500,000 units sold by July 1988. To meet demand not fully covered by the XE series, Atari resumed 800XL production in July 1988, offering it with the Atari XC12 cassette recorder for just under 200 DM.

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