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Read-only memory

Form of non-volatile memory used in computers and other electronic devices

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Opened ROM cartridge for the Game Boy Color. Here: Pokémon Silver . Some ROMs, like this one, use battery fed RAM. When the battery is empty old save games are lost and new ones cannot be restored any
Simon A. Eugstera · CC BY-SA 3.0

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Through Non-volatile memory, Computer and Electronics

Strictly speaking, read-only memory refers to hard-wired memory, such as diode matrix or a mask ROM integrated circuit (IC), that cannot be electronically changed after manufacture. Although discrete circuits can be altered in principle, through the addition of bodge wires and the removal or replacement of components, ICs cannot. Correction of errors, or updates to the software, require new devices to be manufactured and to replace the installed device.

Floating-gate ROM semiconductor memory in the form of erasable programmable read-only memory (EPROM), electrically erasable programmable read-only memory (EEPROM) and flash memory can be erased and re-programmed. But usually, this can only be done at relatively slow speeds, may require special equipment to achieve, and is typically only possible a certain number of times.

The term "ROM" is sometimes used to refer to a ROM device containing specific software or a file with software to be stored in a writable ROM device. For example, users modifying or replacing the Android operating system describe files containing a modified or replacement operating system as "custom ROM" after the type of storage the file used to be written to, and they may distinguish between ROM (where software and data is stored, usually flash memory) and RAM.

ROM and RAM are essential components of a computer, each serving distinct roles. RAM, or random access memory, is a temporary, volatile storage medium that loses data when the system powers down. In contrast, ROM, being non-volatile, preserves its data even after the computer is switched off.

History

Discrete-component ROM

IBM used capacitor read-only storage (CROS) and transformer read-only storage (TROS) to store microcode for the smaller System/360 models, the 360/85, and the initial two System/370 models (370/155 and 370/165). On some models there was also a writeable control store (WCS) for additional diagnostics and emulation support. The Apollo Guidance Computer used core rope memory, programmed by threading wires through magnetic cores.

Solid-state ROM

The simplest type of solid-state ROM is as old as the semiconductor technology itself. Combinational logic gates can be joined manually to map n-bit address input onto arbitrary values of m-bit data output (a look-up table). With the invention of the integrated circuit came mask ROM. Mask ROM consists of a grid of word lines (the address input) and bit lines (the data output), selectively joined with transistor switches, and can represent an arbitrary look-up table with a regular physical layout and predictable propagation delay. Mask ROM is programmed with photomasks in photolithography during semiconductor manufacturing. The mask defines physical features or structures that will be removed, or added in the ROM chips, and the presence or absence of these features will represent either a 1 or a 0 bit, depending on the ROM design. Thus by design, any attempts to electronically change the data will fail, since the data is defined by the presence or absence of physical features or structures that cannot be electronically changed. For every software program, even for revisions of the same program, the entire mask must be changed, which can be costly.

In mask ROM, the data is physically encoded in the circuit, so it can only be programmed during fabrication. This leads to a number of serious disadvantages:

  • It is only economical to buy mask ROM in large quantities, since users must contract with a foundry to produce a custom design for every piece, or revision of software.
  • The turnaround time between completing the design for a mask ROM and receiving the finished product is long, for the same reason.
  • Mask ROM is impractical for R&D work since designers frequently need to quickly modify the contents of memory as they refine a design.
  • If a product is shipped with faulty mask ROM, the only way to fix it is to recall the product and physically replace the ROM in every unit shipped.

Subsequent developments have addressed these shortcomings. Programmable read-only memory (PROM), invented by Wen Tsing Chow in 1956, allowed users to program its contents exactly once by physically altering its structure with the application of high-voltage pulses. This addressed problems 1 and 2 above, since a company can simply order a large batch of fresh PROM chips and program them with the desired contents at its designers' convenience.

The advent of the metal–oxide–semiconductor field-effect transistor (MOSFET), invented at Bell Labs in 1959, enabled the practical use of metal–oxide–semiconductor (MOS) transistors as memory cell storage elements in semiconductor memory, a function previously served by magnetic cores in computer memory. In 1967, Dawon Kahng and Simon Sze of Bell Labs proposed that the floating gate of a MOS semiconductor device could be used for the cell of a reprogrammable ROM, which led to Dov Frohman of Intel inventing erasable programmable read-only memory (EPROM) in 1971. The 1971 invention of EPROM essentially solved problem 3, since EPROM (unlike PROM) can be repeatedly reset to its unprogrammed state by exposure to strong ultraviolet light.

Electrically erasable programmable read-only memory (EEPROM), developed by Yasuo Tarui, Yutaka Hayashi and Kiyoko Naga at the Electrotechnical Laboratory in 1972, went a long way to solving problem 4, since an EEPROM can be programmed in-place if the containing device provides a means to receive the program contents from an external source (for example, a personal computer via a serial cable). Flash memory, invented by Fujio Masuoka at Toshiba in the early 1980s and commercialized in the late 1980s, is a form of EEPROM that makes very efficient use of chip area and can be erased and reprogrammed thousands of times without damage. It permits erasure and programming of only a specific part of the device, instead of the entire device. This can be done at high speed, hence the name "flash".

All of these technologies improved the flexibility of ROM, but at a significant cost-per-chip, so that in large quantities mask ROM would remain an economical choice for many years. (Decreasing cost of reprogrammable devices had almost eliminated the market for mask ROM by the year 2000.) Rewriteable technologies were envisioned as replacements for mask ROM.

The most recent development is NAND flash, also invented at Toshiba. Its designers explicitly broke from past practice, stating plainly that "the aim of NAND flash is to replace hard disks," rather than the traditional use of ROM as a form of non-volatile primary storage. As of 2021, NAND has nearly completely achieved this goal by offering throughput higher than hard disks, lower latency, higher tolerance of physical shock, extreme miniaturization (in the form of USB flash drives and tiny microSD memory cards, for example), and much lower power consumption.

Use for storing programs

Many stored-program computers use a form of non-volatile storage (that is, storage that retains its data when power is removed) to store the initial program that runs when the computer is powered on or otherwise begins execution (a process known as bootstrapping, often abbreviated to "booting" or "booting up"). Likewise, every non-trivial computer needs some form of mutable memory to record changes in its state as it executes.

Forms of read-only memory were employed as non-volatile storage for programs in most early stored-program computers, such as ENIAC after 1948. (Until then it was not a stored-program computer as every program had to be manually wired into the machine, which could take days to weeks.) Read-only memory was simpler to implement since it needed only a mechanism to read stored values, and not to change them in-place, and thus could be implemented with very crude electromechanical devices (see historical examples below). With the advent of integrated circuits in the 1960s, both ROM and its mutable counterpart static RAM were implemented as arrays of transistors in silicon chips; however, a ROM memory cell could be implemented using fewer transistors than an SRAM memory cell, since the latter needs a latch (comprising 5-20 transistors) to retain its contents, while a ROM cell might consist of the absence (logical 0) or presence (logical 1) of one transistor connecting a bit line to a word line. Consequently, ROM could be implemented at a lower cost-per-bit than RAM for many years.

Most home computers of the 1980s stored a BASIC interpreter or operating system in ROM as other forms of non-volatile storage such as magnetic disk drives were too costly. For example, the Commodore 64 included 64 KB of RAM and 20 KB of ROM containing a BASIC interpreter and the KERNAL operating system. Later home or office computers such as the IBM PC XT often included magnetic disk drives, and larger amounts of RAM, allowing them to load their operating systems from disk into RAM, with only a minimal hardware initialization core and bootloader remaining in ROM (known as the BIOS in IBM-compatible computers). This arrangement allowed for a more complex and easily upgradeable operating system.

In modern PCs, "ROM" is used to store the basic bootstrapping firmware for the processor, as well as the various firmware needed to internally control self-contained devices such as graphic cards, hard disk drives, solid-state drives, optical disc drives, TFT screens, etc., in the system. Today, many of these "read-only" memories – especially the BIOS/UEFI – are often replaced with EEPROM or Flash memory (see below), to permit in-place reprogramming should the need for a firmware upgrade arise. However, simple and mature sub-systems (such as the keyboard or some communication controllers in the integrated circuits on the main board, for example) may employ mask ROM or OTP (one-time programmable).

ROM and successor technologies such as flash are prevalent in embedded systems. These are in everything from industrial robots to home appliances and consumer electronics (MP3 players, set-top boxes, etc.) all of which are designed for specific functions, but are based on general-purpose microprocessors. With software usually tightly coupled to hardware, program changes are rarely needed in such devices (which typically lack hard disks for reasons of cost, size, or power consumption). As of 2008, most products use Flash rather than mask ROM, and many provide some means for connecting to a PC for firmware updates; for example, a digital audio player might be updated to support a new file format. Some hobbyists have taken advantage of this flexibility to reprogram consumer products for new purposes; for example, the iPodLinux and OpenWrt projects have enabled users to run full-featured Linux distributions on their MP3 players and wireless routers, respectively.

ROM is also useful for binary storage of cryptographic data, as it makes them difficult to replace, which may be desirable in order to enhance information security.

Use for storing data

Since ROM (at least in hard-wired mask form) cannot be modified, it is only suitable for storing data which is not expected to need modification for the life of the device. To that end, ROM has been used in many computers to store look-up tables for the evaluation of mathematical and logical functions (for example, a floating-point unit might tabulate the sine function in order to facilitate faster computation). This was especially effective when CPUs were slow and ROM was cheap compared to RAM.

Notably, the display adapters of early personal computers stored tables of bitmapped font characters in ROM. This usually meant that the text display font could not be changed interactively. This was the case for both the CGA and MDA adapters available with the IBM PC (type 5150).

The use of ROM to store such small amounts of data has disappeared almost completely in modern general-purpose computers. However, NAND Flash has taken over a new role as a medium for mass storage or secondary storage of files.

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