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Video game console

Computer system for running video games

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Gaming Section 1 - Retro System's 2010 Tags: exhibit retrocomputing oldcomputersبستشن silogomaniacom collectingcomputers retrosystem2010 Retrosystems 2010 This retro-computing (and gaming) exhibit on
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Through Electronics, Input/output and Video

Video game consoles are a specialized form of home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads to ubiquitous proprietary formats that create competition for market share. More recent consoles have shown further confluence with home computers, making it easy for developers to release games on multiple platforms. Further, modern consoles can serve as replacements for media players with capabilities to play films and music from optical media or streaming media services.

Video game consoles are usually sold on a five–seven-year cycle called a generation, with consoles made with similar technical capabilities or made around the same time period grouped into one generation. The industry has developed a razor and blades model: manufacturers often sell consoles at low prices, sometimes at a loss, while primarily making a profit from the licensing fees for each game sold. Planned obsolescence then draws consumers into buying the next console generation. While numerous manufacturers have come and gone in the history of the console market, there have always been two or three dominant leaders in the market, with the current market led by Nintendo (currently producing the Switch and Switch 2 consoles), Sony (with their PlayStation brand) and Microsoft (with their Xbox brand), colloquially known as the "big three". Former console developers include Atari, Sega, Coleco, Magnavox, Mattel, NEC, SNK, Panasonic and Philips.

History

The first video game consoles were produced in the early 1970s. Ralph H. Baer devised the concept of playing simple, spot-based games on a television screen in 1966, which later became the basis of the Magnavox Odyssey in 1972. Inspired by the table tennis game on the Odyssey, Nolan Bushnell, Ted Dabney, and Allan Alcorn at Atari, Inc. developed the first successful arcade game, Pong, and looked to develop that into a home version, which was released in 1975. The first consoles were capable of playing only a very limited number of games built into the hardware. Programmable consoles using swappable ROM cartridges were introduced with the Fairchild Channel F in 1976, though popularized with the Atari 2600 released in 1977.

Handheld consoles emerged from technology improvements in handheld electronic games as these shifted from mechanical to electronic/digital logic, and away from light-emitting diode (LED) indicators to liquid-crystal displays (LCD) that resembled video screens more closely. Early examples include the Microvision in 1979 and Game & Watch in 1980, and the concept was fully realized by the Game Boy in 1989.

Both home and handheld consoles have become more advanced following global changes in technology; These technological shifts include improved electronic and computer chip manufacturing to increase computational power at lower costs and size, the introduction of 3D graphics and hardware-based graphic processors for real-time rendering, digital communications such as the Internet, wireless networking and Bluetooth, and larger and denser media formats as well as digital distribution.

Following the same type of Moore's law progression, home consoles are grouped into generations; each lasting approximately five years; Consoles within each generation share similar specifications and features, such as processor word size. While no one grouping of consoles by generation is universally accepted, a breakdown of generations, showing representative consoles of each, is shown below.

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