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Through Input device, Output device and Smartphone

A person can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work, while others may only work using a special stylus or pen. The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, zooming to increase the text size.

A touchscreen allows users to interact directly with on-screen content, rather than using indirect input devices such as a mouse or touchpad. Touchscreens are commonly found on smartphones, tablets, kiosks, and many modern laptops, where they allow tapping, swiping, and pinching to perform actions on the screen.

Touchscreens are common in devices such as smartphones, handheld game consoles, and personal computers. They are common in point-of-sale (POS) systems, automated teller machines (ATMs), electronic voting machines, and automobile infotainment systems and controls. They can also be attached to computers or, as terminals, to networks. They play a prominent role in the design of digital appliances such as personal digital assistants (PDAs) and some e-readers. Touchscreens are important in educational settings such as classrooms or on college campuses.

The popularity of smartphones, tablets, and many types of information appliances has driven the demand and acceptance of common touchscreens for portable and functional electronics. Touchscreens are found in the medical field, heavy industry, automated teller machines (ATMs), and kiosks such as museum displays or room automation, where keyboard and mouse systems do not allow a suitably intuitive, rapid, or accurate interaction by the user with the display's content.

Historically, the touchscreen sensor and its accompanying controller-based firmware have been made available by a wide array of after-market system integrators, and not by display, chip, or motherboard manufacturers. Display manufacturers and chip manufacturers have acknowledged the trend toward acceptance of touchscreens as a user interface component and have begun to integrate touchscreens into the fundamental design of their products.

History

Early predecessors (1940s–1960s)

One predecessor of the modern touchscreen includes stylus-based systems. In 1946, a patent was filed by Philco Company for a stylus designed for sports telecasting which, when placed against an intermediate cathode-ray tube (CRT) display, would amplify and add to the original signal. Effectively, this was used for temporarily drawing arrows or circles onto a live television broadcast, as described in US 2487641A, Denk, William E, "Electronic pointer for television images", issued 8 November 1949.

The first version of a touchscreen which operated independently of the light produced from the screen was patented by AT&T Corporation in 1962 US 3016421A, Harmon, Leon D, "Electrographic transmitter", issued 9 January 1962. This touchscreen utilized a matrix of collimated lights shining orthogonally across the touch surface. When a beam is interrupted by a stylus, the photodetectors which no longer receive a signal can be used to determine where the interruption is. Later iterations of matrix-based touchscreens built upon this by adding more emitters and detectors to improve resolution, pulsing emitters to improve optical signal to noise ratio, and using a nonorthogonal matrix to remove shadow readings during multi-touch. In 1963, Robert E. Graham patented an "indirect" light-pen telewriting apparatus that allowed users to draw on a separate surface while the system electronically transmitted and reproduced the strokes on a computer display, reducing the mechanical limitations of earlier stylus-based systems.

The first finger-driven touchscreen was developed by Eric Johnson of the Royal Radar Establishment located in Malvern, England. He described his work on capacitive touchscreens in a short article published in 1965 and then more fully—with photographs and diagrams—in 1967. Around the same time, an ultrasonic-curtain-based pointing device was developed by a team around Rainer Mallebrein at Telefunken Konstanz for an air traffic control system. In 1970, this evolved into a device named "Touchinput-Einrichtung" ("touch input facility") for the SIG 50 terminal, utilizing a conductively coated glass screen in front of the display. This was patented in 1971. The application of touch technology for air traffic control was further described in an article published in 1968.

Capacitive and resistive displays (1970s)

Frank Beck and Bent Stumpe, engineers from CERN, developed a transparent touchscreen in the early 1970s based on Stumpe's work at a television factory in the early 1960s. Manufactured by CERN and later by industry partners, it was put to use in 1973. While earlier capacitive touchscreens (like Johnson's) worked by directly touching wires across the front of the screen, Stumpe and Beck developed a self-capacitance touchscreen in 1972, and a mutual capacitance touchscreen in 1977 that could sense the finger by direct touch or through a thin insulating film. A 1973 article published by the pair indicated their device was capable of multi-touch, though this feature was purposely inhibited by software at the time.

In 1972, a group at the University of Illinois filed for a patent on an optical touchscreen that became a standard part of the Magnavox Plato IV Student Terminal. These touchscreens had a crossed array of 16×16 infrared position sensors mounted in front of a monochrome plasma display panel, capable of sensing any fingertip-sized opaque object in close proximity to the screen.

In 1977, American company Elographics—in partnership with Siemens—began work on developing a transparent implementation of an existing opaque touchpad technology developed by Elographics' founder George Samuel Hurst. The resulting resistive technology touch screen was first shown at the World's Fair at Knoxville in 1982.

Commercial expansion (1980s)

Multi-touch technology saw further development in 1982, when the University of Toronto's Input Research Group developed the first human-input multi-touch system using a frosted-glass panel with a camera placed behind the glass. In 1985, the group, including Bill Buxton, developed a multi-touch tablet that used capacitance rather than bulky camera-based optical sensing systems.

Also in 1983, an optical touchscreen utilizing infrared transmitters and receivers was used on the HP-150, making it one of the world's earliest commercial touchscreen computers. Bob Boie of AT&T Bell Labs used capacitance to track the mechanical changes in thickness of a soft, deformable overlay membrane when physical objects interacted with it, allowing the flexible surface to be easily replaced if damaged. While derivative sources retrospectively described this as a major multi-touch advancement, no evidence indicates Boie ever patented a rugged multi-touch capacitive touchscreen suitable for modern mobile devices.

The 1980s saw touchscreens integrated into various consumer and industrial applications. Touch-sensitive control-display units (CDUs) were evaluated for commercial aircraft flight decks in the early 1980s to reduce pilot workload and improve situational awareness. General Motors also tasked its Delco Electronics division with replacing an automobile's non-essential functions with a monochrome CRT touchscreen known as the Electronic Control Center (ECC). Featured on the 1985–1989 Buick Riviera and 1988–1989 Buick Reatta, the ECC ultimately proved unpopular due to technical problems and consumer technophobia. In 1985, the first commercially available graphical point-of-sale (POS) software, ViewTouch, was demonstrated on the 16-bit Atari 520ST color computer. During Expo 88 in Brisbane, Australia, 56 touch screen information consoles (modified Sony Videotex Workstations) were deployed to provide expo visitors with digital information.

Consumer electronics also adopted early touch technology. Fujitsu released a touch pad for the Micro 16 in 1984 to accommodate complex kanji characters. Sega released graphic tablets like the Terebi Oekaki for the SG-1000 in 1985, and a graphic touch tablet for the Sega AI Computer in 1986. Casio launched the Casio PB-1000 pocket computer in 1987 with a 4×4 matrix touchscreen.

Touchscreens had a reputation for being imprecise until 1988, when researchers at the University of Maryland Human–Computer Interaction Lab (HCIL) introduced the "Lift-off strategy." This provided visual feedback as users touched the screen, allowing them to adjust their finger position before the action took place upon lift-off, enabling the selection of tiny targets down to a single pixel on a VGA screen.

Mobile integration and multi-touch (1990s–present)

In 1990, Sears et al. published a review of academic research on single and multi-touch human–computer interaction, describing gestures such as swiping the screen and adjusting sliders. The HCIL team developed small touchscreen keyboards and multi-touch gestures. Their demonstration of a touchscreen slider was later cited as prior art in lock screen patent litigations.

Between 1991 and 1992, the Sun Star7 prototype PDA implemented a touchscreen with inertial scrolling. In 1993, IBM released the IBM Simon, widely considered the first touchscreen phone, while Bob Boie of AT&T Bell Labs patented a capacitive keypad/mouse. Despite early interest, Sega abandoned plans for a touchscreen successor to the Game Gear in the early 1990s due to the high cost of the technology, and touchscreens were not popularly used for video games until the release of the Nintendo DS in 2004.

The technology saw a massive commercial breakthrough in the 2000s. Apple patented its multi-touch capacitive touchscreen for mobile devices in 2004, and the first mobile phone to feature a capacitive touchscreen was the LG Prada, released in May 2007, shortly before the first iPhone. By 2009, touchscreen-enabled phones were rapidly gaining popularity, and by the fourth quarter of 2009, a majority of smartphones shipped globally featured touchscreens rather than traditional physical keys. In April 2015, the Apple Watch introduced consumer force-sensitive displays, allowing screens to sense how hard a user is touching the surface in addition to tracking multi-touch points.

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