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Video display controller

Type of integrated circuit

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Through Video, Pixel and Character encoding

The VDC is the main component of the video signal generator logic, responsible for generating the timing of video signals such as the horizontal and vertical synchronization signals and the blanking interval signal. Sometimes other supporting chips were necessary to build a complete system, such as RAM to hold pixel data, ROM to hold character fonts, or some discrete logic such as shift registers.

Most often the VDC chip is used as an extension to a host computer system, and is completely integrated to the host, with the memory holding the graphics data appearing in the same memory map of the main CPU. This allows the CPU to write new data to memory which the VDC then reads and displays. In some cases, the VDC functions as a coprocessor that can manipulate the RAM contents independently. Due to the low performance of early dynamic RAM, some VDCs used an entirely separate DRAM pool that it could read without interrupting or being interrupted by the CPU. Later systems used dual-ported video RAM to avoid the performance issues, allowing the CPU to read or write memory from one port, while at the same time the VDC reads it from the other port.

VDC vs. GPU

The difference between a display controller, a graphics accelerator, blitter, and a graphics processing unit (GPU) is often blurred by examples that are called one but have some features of another class. It is not always clear when a particular video chip is a video display controller and when it is a video display processor. For example, the TMS9918 may be referred to either way, depending on the source.

Generally, a canonical VDC would not include any internal capability to perform graphics operations on its own, the ability to draw lines or fill areas for instance, and relies on the host CPU to perform these sorts of operations by performing those calculations and depositing the results in memory for the VDC to read. Blitters add some of these features, which requires additional registers and some math hardware on the IC to run these routines. Some chips called VDCs in the 1980 do include some of these features, which makes them technically closer to blitters, and the choice of terminology was largely due to the manufacturer preferring one term over the other.

VDCs and blitters were popular during the 1980s and into the 1990s. These VDCs often had special hardware for the creation of sprites. Early examples include the Atari's ANTIC and the Texas Instruments TMS9918. Later designs generalized sprites by implementing Bit Blitter functions, including the VDP2 32-bit background and scroll plane video display processor of the Sega Saturn and the Lisa (AGA) chip that was used for the improved graphics of the later generation Amiga computers.

Graphics processing units (GPUs) take this evolution a step further, including not only more powerful math hardware, typically multiple floating point units, but also include the ability to send custom routines to the GPU to be run locally. This means that a GPU not only has built-in routines for "draw line" or "rotate camera", but can also be sent entire programs like "draw airplane", which can then be performed with a single line of code. This allows the host program to dramatically lower the amount of information that has to be sent back and forth between the GPU and the host and can offer large performance improvements.

GPUs became popular during the 1990s, including the S3 ViRGE, the Matrox Mystique, and the Voodoo Graphics; though earlier examples such as the NEC μPD7220 had already existed for some time. Modern systems all use a GPU-like display systems, sometimes built into the CPU, sometimes a separate IC on a larger motherboard, and sometimes on a separate card.

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