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Fictional language

Constructed languages created for a fictional setting

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  • 4 chapters

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Through Natural language, Language and Grammar

Fictional languages are intended to be the languages of a fictional world and are often designed with the intent of giving more depth, and an appearance of plausibility, to the fictional worlds with which they are associated. The goal of the author may be to have their characters communicate in a fashion which is both alien and dislocated. Within their fictional world, these languages do function as natural languages, helping to identify certain races or people groups and set them apart from others.

While some less-formed fictional languages are created as distorted versions or dialects of a pre-existing natural language, many are independently designed conlangs with their own lexicon (some more robust than others) and rules of grammar. Some of the latter are fully formed enough to be learned as a speakable language, and many subcultures exist of those who are 'fluent' in one or more of these fictional languages. Often after the creator of a fictional language has accomplished their task, the fandom of that fictional universe will pick up where the creator left off and continue to flesh out the language, making it more like a natural language and therefore more usable.

Purpose

Fictional languages are separated from artistic languages by both purpose and relative completion: a fictional language often has the least amount of grammar and vocabulary possible, and rarely extends beyond the absolutely necessary. At the same time, some others have developed languages in detail for their own sake, such as J. R. R. Tolkien's Quenya and Sindarin (two Elvish languages), Star Trek's Klingon language and Avatar's Na'vi language which exist as functioning, usable languages.

By analogy with the word "conlang", the term conworld is used to describe these fictional worlds, inhabited by fictional constructed cultures. The conworld influences vocabulary (what words the language will have for flora and fauna, articles of clothing, objects of technology, religious concepts, names of places and tribes, etc.), as well as influencing other factors such as pronouns, or how their cultures view the break-off points between colors or the gender and age of family members. Sound is also a directing factor, as creators seek to show their audience through phonology the type of race or people group to whom the language belongs.

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