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Gamergate

Misogynistic online harassment campaign

  • 50 min read
  • 9 chapters

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Through Right-wing politics, Feminism and Progressivism

Gamergate began with an August 2014 blog entry by Quinn's ex-boyfriend, which falsely insinuated that Quinn had received a favorable review because of Quinn's sexual relationship with a games journalist. The blog post was spread to 4chan, where many users had disparaged Quinn's work. This led to a campaign of harassment against Quinn, coordinated through anonymous message boards such as 4chan, 8chan, and Reddit. The campaign expanded to target Sarkeesian, Wu, and others who defended Quinn, and included doxing, rape threats, and death threats.

Gamergate proponents ("Gamergaters") claimed to be promoting ethics in video game journalism and protecting the "gamer" identity in opposition to "political correctness" and the perceived influence of feminism and "social justice warriors" on video game culture. Proponents alleged there was a conspiracy between journalists and developers to focus on progressive social issues such as gender equality and sexism. Such claims have been widely dismissed as trivial, baseless, or unrelated to actual issues of ethics in gaming and journalism. Several commentators in the mass media dismissed the complaints as a cover for the harassment. Gamergaters frequently denied any such harassment took place, falsely claiming it to be manufactured by the victims.

Gamergate has been described as a culture war over cultural diversification, artistic recognition, feminism in video games, social criticism in video games, and the social identity of gamers. Supporters stated that it was a social movement. However, as a movement, Gamergate had no clearly defined goals, coherent message, or official leaders, making it difficult to define. Gamergate led figures both inside and outside the gaming industry to focus on methods of addressing online harassment, minimizing harm and preventing similar events. Gamergate has been viewed as having contributed to the alt-right and other right-wing movements.

History

Zoë Quinn and Depression Quest

In 2013, Zoë Quinn, an independent game developer, released Depression Quest, a text-focused game designed to convey the experience of depression through a series of fictional scenarios, based in part on Quinn's own experience with the illness. The game received positive reviews in the gaming media and from mental health professionals, but faced backlash online from gamers who disliked its departure from typical game formats emphasizing violence and skill and who opposed "political" intrusions into gamer culture. Quinn was subjected to several months of harassment after its release, including rape and death threats. Quinn documented the harassment they received and spoke openly to the media about it, which led to more pronounced abuse against them such as the posting of their home address online. They cancelled future public appearances and ultimately fled their house out of fear for their safety.

The controversies and events that would come to be known as Gamergate began in August 2014 as a personal attack on Quinn, incited by a blog post by Quinn's former boyfriend, Eron Gjoni. Called "The Zoe Post", it was a lengthy, detailed account of their relationship and breakup that included copies of personal chat logs, emails, and text messages. The blog falsely implied that Quinn received a favorable review of Depression Quest in exchange for a sexual relationship with Nathan Grayson, a reporter for the gaming websites Kotaku and Rock Paper Shotgun. Gjoni later said that he had "no evidence" of a sexual conflict of interest on Quinn's part. Grayson never actually reviewed any of Quinn's games, and his only Kotaku article mentioning them was published before their relationship began. Nonetheless, as reported by The Daily Dot, gamers online used Gjoni's blog to accuse Quinn, without evidence, of trading sex for professional advancement. A link to the blog was posted to 4chan, where many users had previously been highly critical of Depression Quest, which led to renewed attacks on Quinn.

After Gjoni's blog post, Quinn and their family were subjected to a virulent and often misogynistic harassment campaign. Online attackers of Quinn at first used the label "Quinnspiracy", later adopting the hashtag "#Gamergate" after it was coined by the actor Adam Baldwin on August 27, 2014, whose nearly 190,000 Twitter followers helped the spread of the hashtag. Right-wing journalist Milo Yiannopoulos popularized the hashtag on Breitbart News, becoming one of the most prominent voices of Gamergate and the antifeminist movement more broadly. Harassment of Gamergate targets was coordinated via IRC, spreading rapidly over imageboards and forums like 4chan and Reddit.

Less than four months after Gamergate began, Quinn's record of threats they had received had grown 1,000-fold. At a conference, Quinn said, "I used to go to game events and feel like I was going home ... Now it's just like ... are any of the people I'm currently in the room with ones that said they wanted to beat me to death?" One anonymous 4chan user threatened to give them "a crippling injury that's never going to fully heal". Commentators both inside and outside the video game industry condemned the attacks against Quinn. The attacks included doxing (researching and broadcasting personally identifiable information about an individual) and hacking of their Tumblr, Dropbox, and Skype accounts; they were again subjected to rape and death threats. Quinn again fled their home to stay with friends. Quinn wrote that "the Internet spent the last month spreading my personal information around, sending me threats, hacking anyone suspected of being friends with me, calling my dad and telling him I'm a whore, sending nude photos of me to colleagues, and basically giving me the 'burn the witch' treatment".

Anita Sarkeesian and Tropes vs. Women in Video Games

Gamergate expanded to include renewed harassment of prominent feminist media critic Anita Sarkeesian, who had previously been a target of online harassment in 2012 due in part to her YouTube video series Tropes vs. Women in Video Games, which analyzes sexist portrayals of women. After a new episode of Tropes vs. Women was released on August 24, 2014, Sarkeesian received rape and death threats, and private information including her home address was leaked; she was compelled to flee her home. At the XOXO arts and technology conference in Portland, Oregon, she said, in regard to the accusations that high-profile women were making up the threats against them, that "one of the most radical things you can do is to actually believe women when they talk about their experiences". "The perpetrators", Sarkeesian went on to say, "do not see themselves as perpetrators at all ... They see themselves as noble warriors".

Sarkeesian canceled an October 2014 speaking appearance at Utah State University (USU) after the school received three anonymous threats, the second of which claimed affiliation with Gamergate. The initial threat proposed that "a Montreal Massacre style attack will be carried out against the attendees, as well as the students and staff at the nearby Women's Center", alluding to the École Polytechnique massacre, a 1989 mass shooting motivated by antifeminism. The threat also said that "I have at my disposal a semi-automatic rifle, multiple pistols, and a collection of pipe bombs". USU's president and provost released a joint statement saying that USU, in consultation with state and federal law enforcement agencies, had assessed that there was no credible threat to students, staff, or the speaker. Requests for additional security measures were declined because of Utah's open carry laws, leading to the cancellation. The threats drew the attention of mainstream media to the Gamergate situation. Nick Wingfield of The New York Times referred to the threat as "the most noxious example of a weeks long campaign to discredit or intimidate outspoken critics of the male-dominated gaming industry and its culture". The Federal Bureau of Investigation (FBI) investigated the threat to attack Sarkeesian and other Gamergate-related threats. The investigations, which were plagued with jurisdictional issues, ultimately closed with the FBI failing to identify the perpetrators of some threats and declining to prosecute others.

Brianna Wu

In mid-October 2014, Brianna Wu, another independent game developer and co-founder of video game studio Giant Spacekat, saw her home address and other identifying information posted on 8chan as retaliation for mocking Gamergate. Wu then became the target of rape and death threats on Twitter and elsewhere. After contacting police, Wu fled her home with her husband, saying she would not allow the threats to intimidate her into silence. Wu announced a US$11,000 reward for information leading to a conviction for those involved in her harassment, and set up a legal fund to help other game developers who have been harassed online. As of April 2016, Wu was still receiving threats in such volume that she employed full-time staff to document them. In August 2021, The Washington Post described Wu as "a vocal proponent of forgiveness" for those harassers "who apologize and show they have grown" despite the extensive harassment she endured. However, "insults and continued harassment" still outnumbered apologies "10-to-1". As a result of the harassment, Wu said that she was diagnosed with post-traumatic stress disorder (PTSD).

Other targets of harassment

Gamergate supporters subjected others to similar harassment, doxing, and death threats. Those who came to the victims' defense were ridiculed as "white knights", or "social justice warriors" (SJWs); this characterization was intended, according to Heron, Belford and Goker, to neutralize any opposition by questioning their motives. The term "social justice warrior" emerged as the favored term of Gamergate proponents to refer to their opponents, resulting in its pejorative use becoming mainstream. Shortly after the Gamergate hashtag was coined, video game developer Phil Fish had his personal information, including various accounts and passwords, hacked and publicly posted in retaliation for defending Quinn and attacking their detractors. The hacks and doxing also exposed documents relating to Fish's company, Polytron. As a result, Fish left the gaming industry and put Polytron up for sale, calling the situation "unacceptable" and saying, "it's not worth it".

Harassment related to Gamergate continued for several months after the onset of the controversy. Two critics of Gamergate were targets of attempted "swatting"—hoaxed reports to emergency services intended to provoke a SWAT team response at the target's home. The Guardian reported that both swatting attempts were coordinated through the "baphomet" subforum of 8chan. After the initial rush of threats that caused her to flee her home, Wu documented receiving roughly 45 death threats by April 2015; Silicon Valley investor Marc Andreessen offered up to a $10,000 reward for information leading to the conviction of those who made the threats. Wu's studio, Giant Spacekat, withdrew from the Expo Hall of PAX East 2015. Wu cited security concerns, lack of confidence in the management and their failure to return calls.

Actress and gamer Felicia Day wrote a blog post about her concerns over Gamergate and her fear of retaliation if she spoke against it. Almost immediately her home address and phone number were posted online, leading to harassing letters and phone calls. Actor Wil Wheaton and former NFL player Chris Kluwe also posted criticisms of Gamergate. Stephen Colbert questioned why men like Kluwe had not been threatened by Gamergate, noting that the targets were almost entirely women.

Coordination of harassment

Gamergate's harassment was coordinated primarily through anonymous message boards such as 4chan, 8chan, and Reddit, particularly the "KotakuInAction" (KiA) subreddit. Ars Technica reported that a series of 4chan discussion logs suggests that Twitter sockpuppet accounts were used to popularize the Gamergate hashtag. Early Gamergate internet relay chat (IRC) discussions focused on coordinating the harassment of Quinn by using astroturf campaigns to push attacks against her into mainstream view, while initial organizers attempted to cultivate a palatable narrative for public consumption, internally focusing on personal grudges against Quinn and aggressive sexual imagery. Gamergaters circulated a blacklist of publications along with email templates and phone scripts to use in lobbying companies to pull advertisements from sites critical of Gamergate. Media scholar Torill Mortensen wrote in Games and Culture that Gamergate's structure as an anonymous swarm allowed it to create an environment where anyone who criticized it or became its target was at risk, while allowing them to avoid individual responsibility for harassment.

There has been considerable discussion of self-policing and the responsibility supporters of Gamergate share when the hashtag is used for harassment. A number of websites have blocked users, removed posts, and created policies to prevent their users from threatening Quinn and others with doxing, assault, rape and murder, and planning and coordinating such threats. In September 2014, 4chan founder and then-head administrator Christopher Poole banned all discussion of Gamergate on the site as more attacks occurred, leading to Gamergate supporters using 8chan as their central hub.

Many Gamergate supporters have denied that the harassment took place, or falsely accused victims of fabricating the evidence. Gamergate supporters have used the term "Literally Who" to refer to victims of harassment such as Quinn, saying they are not relevant to Gamergate's goals and purposes. Several commentators have decried the use of such terminology as dehumanizing and said that discussions on Gamergate forums often focus on those referred to as "Literally Who".

By September 24, 2014, over one million Twitter messages incorporating the Gamergate hashtag had been sent. A Newsweek and Brandwatch analysis found more than two million Twitter messages between September and October 2014. Software developer Andy Baio also produced an analysis of #Gamergate tweets showing a discussion that was polarized between pro- and anti-Gamergate factions. One quarter of the tweets sampled were produced by users new to Twitter, most of whom were pro-Gamergate.

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