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Red vs. Blue

American science fiction comedy web series

  • 34 min read
  • 7 chapters

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Through Civil war and Artificial intelligence

Red vs. Blue emerged from Burns' voice-over gameplay videos of Bungie's First-person shooter video game Halo: Combat Evolved. The series is primarily produced using the machinima technique of synchronizing video footage from a game to pre-recorded dialogue and other audio. Footage is mostly from the multiplayer modes of Halo: Combat Evolved and its followups on the Xbox consoles. Initially intended to be a short series of six to eight episodes, the project quickly and unexpectedly achieved significant popularity following its premiere on April 1, 2003. The series consists of twenty seasons and six mini-series. The series concluded with the final season, Red vs. Blue: Restoration, which was originally released as a feature-length movie on May 7, 2024, with an episodic version later released on November 16, 2025.

The series has been generally well-received. Praised for its originality, the series has won four awards at film festivals held by the Academy of Machinima Arts & Sciences. It has also won the award for "Best Animated Web Series" from the International Academy of Web Television (IAWTV). It also won a 2013 Webby Award for Animation, as well as nominated in 2014. It has been credited with popularizing machinima and gaining the medium mainstream exposure. Graham Leggat, former director of communications for Lincoln Center's film society, described Red vs. Blue as "truly as sophisticated as Samuel Beckett". Rooster Teeth created episodes, some under commission from Microsoft, for special events. The voice actors from Red vs. Blue appear in cameos for Halo 3 and Halo 4. The series is also referenced in Halo: Reach and Halo Infinite.

Overview

The Red vs. Blue storyline spans twenty full-length seasons and six mini-series. Rooster Teeth periodically released self-referential public service announcements and holiday-themed videos, which are generally unrelated to the main storyline and not considered canon. In these videos, the members of both teams are actors who claim to be from Red vs. Blue.

Although the visual background of Red vs. Blue was primarily taken from the Halo series, Rooster Teeth consciously limited connections to the Halo fictional universe. A special video made for E3 2003 portrays Master Chief, Halo's protagonist, as a larger-than-life member of the army, and the Red vs. Blue trailer and first episode establish that the series is set between the events of the first two games. Beyond these references, the storyline is independent, a decision that, according to Burns, was intended to increase accessibility to those unfamiliar with the games. For example, even though the cast of the fourth and fifth seasons include characters from the Covenant Elite alien race, Rooster Teeth never portrayed those characters in their original Halo context. Beginning with the sixth season, titled Reconstruction, the series begins to follow Halo more closely. It is established that Reconstruction onwards takes place one year after Halo 3 and several characters indirectly reference Smart AI, the Human-Covenant War, and Forerunners. Also at several points it is noted that Project Freelancer is under the jurisdiction of the United Nations Space Command.

During its first seventeen seasons, Red vs. Blue centered on the Red and Blue Teams, two groups of soldiers engaged in a supposed civil war. Originally, each team occupies a small base in a box canyon known as Blood Gulch. According to Simmons, one of the Red Team soldiers, each team's base exists only in response to the other team's base. It was later revealed that there is no actual civil war; both the Red and Blue armies are under the same command, Project Freelancer, and only exist as training simulations for Freelancer Agents. Although both teams generally dislike each other and have standing orders to defeat their opponents and capture their flag, neither team is usually motivated to fight the other, with the exception of Sarge, the leader of Red Team.

The eighteenth season, referred to as Zero, centers on an elite team of special operations soldiers, known as Shatter Squad, as they try to stop another group of soldiers, known as Viper, from getting the keys to a powerful suit of armor known as the Ultimate Power. Unlike the original series, Zero instead parodies action movies. While certain character, vehicle, and weapon models are carried over from Halo 5: Guardians, the series tries to distance itself from the Halo universe, instead introducing a new military force known as the Alliance of Defense in place of the UNSC. Rather than being a machinima produced in the Halo engine, the series was now fully animated in Unreal Engine 4 and used assets from the Unreal Engine Marketplace that are unrelated to the Halo franchise, although there are moments that scenes are animated to mimic machinima limitations. Family Shatters originally acted as a non-canonical spinoff involving the characters introduced in Zero but was retroactively made the nineteenth season of Red vs. Blue after the release of Restoration.

The twentieth and final season, Restoration, centers once again on the Reds and Blues and acts as a sendoff to both the characters and the web series. It recontextualizes the events of seasons 14–19 to be simulations run by Epsilon to prepare the Reds and Blues against the final attack on Chorus. The Reds and Blues have to face their biggest challenge yet, as the Meta returns in a terrifying new form. The season was shot in Halo Infinite with animation done in Unreal Engine 4.

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