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Screen time

Time spent on any device with a screen

  • 16 min read
  • 6 chapters

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Through Display device, Smartphone and Computer

History

An early researcher who worked on the first electronic computer at Princeton in the 1950s alongside John von Neumann, "insisted on using punched cards, even when everybody had computer screens." Amongst the reasons that he gave for this, we find the statement that, "when you sit in front of a screen your ability to think clearly declines because you're distracted by irrelevancies." This early intuition has since been verified by dozens of studies.

Statistics

The first electronic screen was the cathode ray tube (CRT), which was invented in 1922. CRTs were the most popular choice for display screens until the rise of liquid crystal displays (LCDs) in the early 2000s. Screens are now an essential part of entertainment, advertising, and information technologies.

Since their popularization in 2007, smartphones have become ubiquitous in daily life. In 2023, 85% of American adults reported owning a smartphone. An American survey in 2016 found a median of 3.7 minutes per hour screen use per citizen. All forms of screens are frequently used by children and teens. Nationally representative data of children and teens in the United States show that the daily average of screen time increases with age. TV and video games were once largest contributors to children's screen time, but the past decade has seen a shift towards smart phones and tablets. Specifically, a 2011 nationally representative survey of American parents of children from birth to age 8 suggests that TV accounted for 51% of children's total daily screen time, while mobile devices only accounted for 4%. However, in 2017, TV dropped down to 42% of children's total daily screen time, and mobile media devices jumped up to 35%.

Race, socioeconomic class, and screen time

Research has shown that race and socioeconomic class are associated with overall screen time. Younger demographics and individuals who self-identified as Black and "Other" were associated with above-average screen use. Additionally, Black and Latino Americans had longer screen times because of less access to desktop computers, which thus leads to more time on phones. In children, the divide is much larger. On average in 2011, White children spent 8.5 hours a day with digital media, and Black and Latino children spent about 13 hours a day on screens. Black and Latino children were also more likely to have TVs in their rooms, which contributed to their increased use of screen time.

The discrepancy in the amount of screen time can also be attributed to a difference in income. In more affluent private schools, there has been a larger push to remove screens from education in order to limit the negative impacts that have been found from screen time. However, in public schools there is more push for the use of technology with some public schools advertising free iPads and laptops to students. Additionally, affluent families can afford nannies and extracurriculars that can limit the need for entertainment from screens.

Effects of COVID-19 pandemic

The COVID-19 pandemic in 2020 increased screen time as people stayed indoors, adding to concerns about the effects of excessive screen time. Specialists called for limiting screen time and for living a more active lifestyle.

Studies have shown that even after children returned to school following a period of online schooling, which significantly increased daily screen time, their level of physical activity has remained low, while screen time has increased. Due to the increase in screen time, many children gained weight during this time.

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