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Trust metric

Term in psychology and sociology

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  • 3 chapters

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Through Psychology, Sociology and Measurement

Trust escapes a simple measurement because its meaning is too subjective for universally reliable metrics, and the fact that it is a mental process, unavailable to instruments. There is a strong argument against the use of simplistic metrics to measure trust due to the complexity of the process and the 'embeddedness' of trust that makes it impossible to isolate trust from related factors.

There is no generally agreed set of properties that make a particular trust metric better than others, as each metric is designed to serve different purposes, e.g. provides certain classification scheme for trust metrics. Two groups of trust metrics can be identified:

  • Empirical metrics focusing on supporting the capture of values of trust in a reliable and standardized way;
  • Formal metrics that focus on formalization leading to the ease of manipulation, processing and reasoning about trust. Formal metrics can be further classified depending on their properties.

Trust metrics enable trust modelling and reasoning about trust. They are closely related to reputation systems. Simple forms of binary trust metrics can be found e.g. in PGP. The first commercial forms of trust metrics in computer software were in applications like eBay's Feedback Rating. Slashdot introduced its notion of karma, earned for activities perceived to promote group effectiveness, an approach that has been very influential in later virtual communities.

Empirical metrics

Empirical metrics capture the value of trust by exploring the behavior or introspection of people, to determine the perceived or expressed level of trust. Those methods combine theoretical background (determining what it is that they measure) with defined set of questions and statistical processing of results.

The willingness to cooperate, as well as actual cooperation, are commonly used to both demonstrate and measure trust. The actual value (level of trust and/or trustworthiness) is assessed from the difference between observed and hypothetical behaviors i.e. those that would have been anticipated in the absence of cooperation.

Surveys

Surveys capture the level of trust by means of both observations or introspection, but without engaging into any experiments. Respondents are usually providing answers to a set of questions or statements and responses are e.g. structured according to a Likert scale. Differentiating factors are the underlying theoretical background and contextual relevance.

One of the earliest surveys are McCroskey's scales that have been used to determine authoritativeness (competence) and character (trustworthiness) of speakers. Rempel's trust scale and Rotter's scale are quite popular in determining the level of interpersonal trust in different settings. The Organizational Trust Inventory (OTI) is an example of an exhaustive, theory-driven survey that can be used to determine the level of trust within the organisation.

For a particular research area a more specific survey can be developed. For example, the interdisciplinary model of trust, has been verified using a survey while uses a survey to establish the relationship between design elements of the web site and perceived trustworthiness of it.

Games

Another empirical method to measure trust is to engage participants in experiments, treating the outcome of such experiments as estimates of trust. Several games and game-like scenarios have been tried, some of which estimate trust or confidence in monetary terms (see for an interesting overview).

Games of trust are designed in a way that their Nash equilibrium differ from Pareto optimum so that no player alone can maximize their own utility by altering his selfish strategy without cooperation, while cooperating partners can benefit. Trust can be therefore estimated on the basis of monetary gain attributable to cooperation.

The original 'game of trust' has been described in as an abstracted investment game between an investor and his broker. The game can be played once or several times, between randomly chosen players or in pairs that know each other, yielding different results.

Several variants of the game exist, focusing on different aspects of trust as the observable behaviour. For example, rules of the game can be reversed into what can be called a game of distrust, declaratory phase can be introduced or rules can be presented in a variety of ways, altering the perception of participants.

Other interesting games are e.g. binary-choice trust games, the gift-exchange game, cooperative trust games, and various other forms of social games. Specifically the Prisoners Dilemma are popularly used to link trust with economic utility and demonstrate the rationality behind reciprocity. For multi-player games, different forms of close market simulations exist.

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