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Usage perspective development

Type of development process

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  • 6 chapters

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Through Ergonomics and Design thinking

Approach

Usage-centred development is based in the assumption that the use of technical products, services and systems (subsequently referred to as products) already need to be taken into account in the Fuzzy Front End (Herstatt, Verworn, 2007) in order to design effective, efficient and exciting solutions. So far, existing models and approaches, such as the Value chain (after Michael Porter or product development according to customer centricity, User-centered design or Design thinking neglect the identified phases (development, production, sales & services, recycling) as well as the usage phase. These approaches regard product development mostly from an economic or aesthetic point of view. The usage structure in particular has not been further investigated or specified. The usage perspective engineering approach identifies the respective usage-centred requirements along the usage chain. It already focuses them as part of the requirements definition in the early development stages, in addition to the still valid criteria for decision processes, such as technical, internal and aesthetic possibilities. The usage phase is defined as an individual, essential aspect and is integrated as a process into the value chain.

The usage phases, also called usage categories, contain the individual, separate topics of using socio-technical products that should be included in the conception.

The approach depicts the relevant actors and contents by means of the user interaction with various aspects of the product life-cycle. As the structured usage processes allow a derivation of relevant use scenarios, the criteria catalogue can already be comprehensively and efficiently defined in the fuzzy front end. The inclusion of user needs is meant to prevent engineers from developing only from their own specific perspective. The aim is the identification and consistent consideration of user needs in early development stages to increase the usability and user appeal of the product.

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