Lably
Skip to content

Cyberpunk

Science fiction subgenre in a futuristic dystopian setting

  • 25 min read
  • 7 chapters

Related on Lably

Through Genre, High tech and Artificial intelligence

Comics exploring cyberpunk themes began appearing as early as Judge Dredd, first published in 1977 in the British comics anthology 2000 AD. Released in 1984, William Gibson's influential debut novel Neuromancer helped solidify cyberpunk as a genre, drawing influence from punk subculture and early hacker culture. Frank Miller's Ronin is an example of a cyberpunk graphic novel. Other influential cyberpunk writers include Bruce Sterling and Rudy Rucker. The Japanese cyberpunk subgenre began in 1982 with the debut of Katsuhiro Otomo's manga series Akira, with its 1988 anime film adaptation (also directed by Otomo) popularizing the subgenre.

Early films in the genre include Ridley Scott's 1982 film Blade Runner, one of several film adaptations of Philip K. Dick's books (in this case, Do Androids Dream of Electric Sheep?). RoboCop (1987), Total Recall (1990), Judge Dredd (1995), and The Matrix trilogy (1999–2003) were also successful cyberpunk films. The 1987 show Max Headroom is considered the first cyberpunk TV series, taking place in a futuristic dystopia ruled by an oligarchy of television networks, with computer hacking playing a central role in many storylines.

Newer cyberpunk media includes Tron: Ares (2025) and Tron: Legacy (2010), sequels to the original Tron (1982); Blade Runner 2049 (2017), a sequel to the 1982 film; Dredd (2012), which was not a sequel to the original movie; Ghost in the Shell (2017), a live-action adaptation of the original manga; Alita: Battle Angel (2019), based on the 1990s Japanese manga Battle Angel Alita; the 2018 Netflix TV series Altered Carbon, based on Richard K. Morgan's 2002 novel of the same name; and the video game Cyberpunk 2077 (2020) and original net animation (ONA) miniseries Cyberpunk: Edgerunners (2022), both based on R. Talsorian Games's 1988 tabletop role-playing game Cyberpunk.

Overview

Cyberpunk plots often involve conflict between artificial intelligence, hackers, and megacorporations, and tend to be set in a near-future Earth, rather than in far-future settings or galactic vistas. The settings are usually post-industrial dystopias but tend to feature extraordinary cultural ferment and the use of technology in ways never anticipated by its original inventors ("the street finds its own uses for things"). Much of the genre's atmosphere echoes film noir, and written works in the genre often use techniques from detective fiction. Over time, cyberpunk has shifted from a literary movement to a subgenre of science fiction.

Writer Lawrence Person has attempted to define the content and ethos of the cyberpunk literary movement, saying:

Classic cyberpunk characters were marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the human body.

Sign in to keep reading

6 more chapters are free with a Lably account.

More in Literature