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Steampunk

Subgenre of science fiction

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Through Genre, Industrial Revolution and Fantasy

Steampunk features anachronistic technologies or retro-futuristic inventions as people in the 19th century might have envisioned them – distinguishing it from Neo-Victorianism – and is likewise rooted in the era's perspective on fashion, culture, architectural style, and art. Such technologies may include fictional machines like those found in the works of H. G. Wells and Jules Verne. Other examples of steampunk contain alternative history-style presentations of such technology as steam cannons, lighter-than-air airships, analog computers or such digital mechanical computers as Charles Babbage's Analytical Engine.

Steampunk may also incorporate additional elements from the genres of fantasy, horror, historical fiction, alternate history or other branches of speculative fiction, making it often a hybrid genre. As a form of speculative fiction, it explores alternative futures or pasts but can also address real-world social issues. The first known appearance of the term steampunk was in 1987, though it now retroactively refers to many works of fiction created as far back as the 1950s or earlier. A popular subgenre is Japanese steampunk, consisting of steampunk-themed manga and anime.

Steampunk also refers to any of the artistic styles, clothing fashions, or subcultures that have developed from the aesthetics of steampunk fiction, Victorian-era fiction, art nouveau design, and films from the mid-20th century. Various modern utilitarian objects have been modded by individual artisans into a pseudo-Victorian mechanical 'steampunk' style, and a number of visual and musical artists have been described as steampunk.

History

Precursors

Steampunk is influenced by and often adopts the style of the 19th-century scientific romances of Jules Verne, H. G. Wells, Mary Shelley, and Edward S. Ellis's The Steam Man of the Prairies. Several more modern works of art and fiction significant to the development of the genre were produced before the genre had a name. Titus Alone (1959), by Mervyn Peake, is widely regarded by scholars as the first novel in the genre proper, while others point to Michael Moorcock's 1971 novel The Warlord of the Air, which was heavily influenced by Peake's work. The film Brazil (1985) was an early cinematic influence, although it can also be considered a precursor to the steampunk offshoot dieselpunk. The Adventures of Luther Arkwright was an early (1970s) comic version of the Moorcock-style mover between timestreams.

In fine art, Remedios Varo's paintings combine elements of Victorian dress, fantasy, and technofantasy imagery. In television, one of the earliest manifestations of the steampunk ethos in the mainstream media was the CBS television series The Wild Wild West (1965–69), which inspired the later film.

Origin of the term

Although many works now considered seminal to the genre were published in the 1960s and 1970s, the term "steampunk" originated largely in the 1980s as a tongue-in-cheek variant of "cyberpunk". It was coined by science fiction author K. W. Jeter, who was trying to find a general term for works by Tim Powers (The Anubis Gates, 1983), James Blaylock (Homunculus, 1986), and himself (Morlock Night, 1979, and Infernal Devices, 1987). All these works took place in a 19th-century setting (usually Victorian) and imitated conventions of such actual Victorian speculative fiction as H. G. Wells' The Time Machine. In a letter to science fiction magazine Locus, printed in the April 1987 issue, Jeter wrote:

Dear Locus,

Enclosed is a copy of my 1979 novel Morlock Night; I'd appreciate your being so good as to route it to Faren Miller, as it's a prime piece of evidence in the great debate as to who in "the Powers/Blaylock/Jeter fantasy triumvirate" was writing in the "gonzo-historical manner" first. Though of course, I did find her review in the March Locus to be quite flattering.

Personally, I think Victorian fantasies are going to be the next big thing, as long as we can come up with a fitting collective term for Powers, Blaylock and myself. Something based on the appropriate technology of the era; like "steam-punks," perhaps....

— K.W. Jeter

Modern steampunk

While Jeter's Morlock Night and Infernal Devices, Powers' The Anubis Gates, and Blaylock's Lord Kelvin's Machine were the first novels to which Jeter's neologism would be applied, the three authors gave the term little thought at the time. They were far from the first modern science fiction writers to speculate on the development of steam-based technology, alternative histories, or science-fiction fantasies set in the 1800s. Keith Laumer's Worlds of the Imperium (1962) and Ronald W. Clark's Queen Victoria's Bomb (1967) apply modern speculation to past-age technology and society. Michael Moorcock's Warlord of the Air (1971) is another early example. Harry Harrison's novel A Transatlantic Tunnel, Hurrah! (1973) portrays Britain in an alternative 1973, full of atomic locomotives, coal-powered flying boats, ornate submarines, and Victorian dialogue. The Adventures of Luther Arkwright (mid-1970s) was one of the first steampunk comics. In February 1980, Richard A. Lupoff and Steve Stiles published the first "chapter" of their 10-part comic strip The Adventures of Professor Thintwhistle and His Incredible Aether Flyer. In 2004, one anonymous author described steampunk as "Colonizing the Past so we can dream the future."

The first use of the word "steampunk" in the title of a fictional work may have been Paul Di Filippo's 1995 Steampunk Trilogy. This was a trio of short novels: "Victoria", "Hottentots", and "Walt and Emily", which, respectively, imagine the replacement of Queen Victoria by a clone; an invasion of Massachusetts by Lovecraftian monsters, drawing its title from the historic racial taxonomy "hottentot"; and a love affair between Walt Whitman and Emily Dickinson.

Japanese steampunk

Japanese steampunk consists of steampunk manga comics and anime productions from Japan. Steampunk elements have consistently appeared in mainstream manga since the 1940s, dating back to Osamu Tezuka's epic science-fiction trilogy consisting of Lost World (1948), Metropolis (1949) and Nextworld (1951). The steampunk elements found in manga eventually made their way into mainstream anime productions starting in the 1970s. Influenced by 19th-century European authors such as Jules Verne, steampunk anime and manga arose from a Japanese fascination with an imaginary fantastical version of old Industrial Europe, linked to a phenomenon called akogare no Pari ("the Paris of our dreams"), comparable to the West's fascination with an "exotic" East.

The most influential steampunk animator was Hayao Miyazaki, who was creating steampunk anime since the 1970s, starting with the television show Future Boy Conan (1978). His manga Nausicaä of the Valley of the Wind (1982) and its 1984 anime film adaptation also contained steampunk elements. Miyazaki's most influential steampunk production was the Studio Ghibli anime film Laputa: Castle in the Sky (1986), which became a major milestone in the genre and has been described by The Steampunk Bible as "one of the first modern steampunk classics." Archetypal steampunk elements in Laputa include airships, air pirates, steam-powered robots, and a view of steam power as a limitless but potentially dangerous source of power.

The success of Laputa inspired Hideaki Anno and Studio Gainax to create their first hit production, Nadia: The Secret of Blue Water (1990), a steampunk anime show which loosely adapts elements from Verne's Twenty Thousand Leagues Under the Seas, with Captain Nemo making an appearance. Based on a concept by Miyazaki, Nadia was influential on later steampunk anime such as Katsuhiro Otomo's anime film Steamboy (2004). Disney's animated steampunk film Atlantis: The Lost Empire (2001) was influenced by anime, particularly Miyazaki's works and possibly Nadia. Other popular Japanese steampunk works include Miyazaki's Studio Ghibli anime film Howl's Moving Castle (2004), Sega's video game and anime franchise Sakura Wars (1996) which is set in a steampunk version of Meiji/Taishō era Japan, and Square Enix's manga and anime franchise Fullmetal Alchemist (2001).

Relationships to retrofuturism, DIY craft and making

Steampunk used to be confused with retrofuturism. Indeed, both sensibilities recall "the older but still modern eras in which technological change seemed to anticipate a better world, one remembered as relatively innocent of industrial decline." For some scholars, retrofuturism is considered a strand of steampunk, one that looks at alternatives to historical imagination and usually created with the same kinds of social protagonists and written for the same type of audiences.

One of steampunk's most significant contributions is the way in which it mixes digital media with traditional handmade art forms. As scholars Rachel Bowser and Brian Croxall put it, "the tinkering and tinker-able technologies within steampunk invite us to roll up our sleeves and get to work re-shaping our contemporary world." In this respect, steampunk bears much in common with DIY craft and bricolage artmaking.

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