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Educational technology

Use of technology in education to enhance learning and teaching

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Interactive whiteboard at CeBIT 2007
svonog · CC BY 2.0

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Through Design, Management and Evaluation

In addition to practical educational experience, educational technology draws on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science. It encompasses several domains, including learning theory, computer-based training, online learning, and mobile learning (m-learning).

Definition

The Association for Educational Communications and Technology (AECT) has defined educational technology as "the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources". It denotes instructional technology as "the theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning". As such, Educational technology refers to various valid and reliable applications of educational science, such as equipment, as well as processes and procedures that are derived from scientific research, and in a given context may refer to theoretical, algorithmic or heuristic processes: it does not necessarily refer only to physical technology. Educational technology is the process of integrating technology into education in a positive manner that promotes a more diverse and inclusive learning environment, enabling students to develop both technological literacy and subject-specific knowledge alongside their regular academic assignments.

Accordingly, there are several discrete aspects to describing the intellectual and technical development of educational technology:

  • Educational technology as the theory and practice of educational approaches to learning.
  • Educational technology as technological tools and media, for instance massive online courses, that assist in the communication of knowledge, and its development and exchange. This is usually what people are referring to when they use the term "edtech".
  • Educational technology for learning management systems (LMSs), such as tools for student and curriculum management, and education management information systems (EMIS).
  • Educational technology as back-office management, such as training management systems for logistics and budget management, and Learning Record Store (LRS) for learning data storage and analysis.
  • Educational technology itself as an educational subject; such courses may be called "computer studies" or "information and communications technology (ICT)".

Educational technology is an inclusive term that refers to both the tools and processes used to support learning and teaching, as well as the theoretical foundations behind them. It is not limited to modern digital systems; instead, it encompasses any resource or method that improves instructional delivery, whether through blended learning, traditional face-to-face teaching, or online environments.

Professionals trained in this field are known as educational technologists, responsible for analysing, designing, developing and evaluating learning systems and tools to enhance educational outcomes. The term learning technologist is commonly used in the United Kingdom, while Canada and several other regions use the term interchangeably. Educational technology encompasses e-learning, instructional technology, information and communication technology (ICT) in education, edtech, learning technology, multimedia learning, technology-enhanced learning (TEL), computer-based instruction (CBI), computer managed instruction, computer-based training (CBT), computer-assisted instruction or computer-aided instruction (CAI), internet-based training (IBT), flexible learning, web-based training (WBT), online education, digital educational collaboration, distributed learning, computer-mediated communication, cyber-learning, and multi-modal instruction, virtual education, personal learning environments, networked learning, virtual learning environments (VLE) (which are also called learning platforms), m-learning, and digital education.

Each of these numerous terms has had its advocates, who point up potential distinctive features. However, many terms and concepts in educational technology have been defined nebulously. For example, Singh and Thurman cite over 45 definitions for online learning. Moreover, Moore saw these terminologies as emphasizing particular features such as digitization approaches, components, or delivery methods rather than being fundamentally dissimilar in concept or principle. For example, m-learning emphasizes mobility, which allows for altered timing, location, accessibility, and context of learning; nevertheless, its purpose and conceptual principles are those of educational technology.

In practice, as technology has advanced, the particular "narrowly defined" terminological aspect that was initially emphasized by name has blended into the general field of educational technology. Initially, "virtual learning" as narrowly defined in a semantic sense implied entering an environmental simulation within a virtual world, for example, in treating posttraumatic stress disorder (PTSD). In practice, a "virtual education course" refers to any instructional course in which all, or at least a significant portion, is delivered by the Internet. "Virtual" is used in that broader way to describe a course that is not taught in a classroom face-to-face but "virtually" with people not having to go to the physical classroom to learn. Accordingly, virtual education refers to a form of distance learning in which course content is delivered using various methods such as course management applications, multimedia resources, and videoconferencing. Virtual education and simulated learning such as games or dissections, inspire students to connect classroom content to authentic situations.

Educational content, pervasively embedded in objects, is all around the learner, who may not even be conscious of the learning process. The combination of adaptive learning, using an individualized interface and materials, which accommodate to an individual, who thus receives personally differentiated instruction, with ubiquitous access to digital resources and learning opportunities in a range of places and at various times, has been termed smart learning. Smart learning is a component of the smart city concept.

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