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Pokémon Red, Blue, and Yellow

1996 video games

  • 27 min read
  • 6 chapters

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The player controls the protagonist from an overhead perspective and navigates the fictional region of Kanto in a quest to master Pokémon battling. The goal is to become the Pokémon League Champion by defeating the eight Gym Leaders and the best Pokémon Trainers in the Kanto Region, the Elite Four. Another objective is to complete the Pokédex, an in-game encyclopedia, by obtaining all 151 Pokémon. Red and Blue use the Game Link Cable, which connects two Game Boy systems and allows Pokémon to be traded or battled between games. Both versions feature the same plot, and while they can be played separately, players must trade between both games to obtain all of the original 151 Pokémon.

Red and Blue were well-received, with critics praising the multiplayer options, especially the concept of trading. They received an aggregated score of 89% on GameRankings and are considered among the greatest games ever made, perennially ranked on top game lists including at least four years on IGN's "Top 100 Games of All Time". The games marked the beginning of a multibillion-dollar franchise, jointly selling over 400 million copies worldwide. The Red and Blue versions were remade for Game Boy Advance (and later the Nintendo Switch for the 30th anniversary) as FireRed and LeafGreen (2004) while Yellow was remade for Nintendo Switch as Let's Go, Pikachu! and Let's Go, Eevee! (2018). The originals were rereleased on the Virtual Console service for the Nintendo 3DS in 2016 to commemorate their twentieth anniversaries.

Gameplay

Pokémon Red and Blue are played in a third-person view, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character; a side-view battle screen with turn based attacking; and a menu interface, in which the player may configure their Pokémon, items, or gameplay settings.

The player can use their Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the two engaged Pokémon. During a battle, the player may choose to fight using one of up to four moves, use an item, switch the active Pokémon, or attempt to flee; however, fleeing is not possible in trainer battles. Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and can no longer battle until it is revived, which is done either with an item, or healing at a Pokémon Center, healing centres for injured Pokémon. Once an enemy Pokémon faints, the player's Pokémon that were involved in the battle receive a certain number of experience points (EXP). After accumulating enough EXP, a Pokémon will level up. A Pokémon's level controls its physical properties, such as the battle statistics acquired, and the moves it has learned. Some Pokémon may also evolve at certain levels. These evolutions affect the statistics and the levels at which new moves are learned. Pokémon at higher stages of evolution gain more statistics each time they level up, although they may not learn new moves as early, if at all, compared with the lower stages of evolution.

Catching Pokémon is another essential element. While battling with a wild Pokémon, the player may throw a Poké Ball at it. If the Pokémon is successfully caught, it will come under the player's ownership. Factors in the success rate of capture include the HP of the target Pokémon, whether it is under a status effect, and the type of Poké Ball used: the lower the target's HP, and the stronger the status effect and type of Poké Ball, the higher the success rate of capture. The ultimate goal is to complete the entries in the Pokédex, a comprehensive Pokémon encyclopedia, by capturing, evolving, and trading to obtain all 151 creatures.

Pokémon Red and Blue allow players to trade Pokémon between two cartridges via a Game Link Cable. This method of trading must be done to fully complete the Pokédex since certain Pokémon will only evolve upon being traded and each of the two games have version-exclusive Pokémon. The Link Cable also makes it possible to battle another player's Pokémon team. When playing Red or Blue on a Game Boy Advance or SP, the standard GBA/SP link cable will not work; players must use the Nintendo Universal Game Link Cable instead. Moreover, the English versions are incompatible with their Japanese counterparts, and such trades will corrupt the save files, as the games use different languages and therefore character sets.

As well as trading with each other and Pokémon Yellow, Pokémon Red and Blue can trade Pokémon with the second generation of Pokémon games: Pokémon Gold, Silver, and Crystal. However, there are limitations: the games cannot link if one player's party contains Pokémon or moves introduced in the second generation games. Also, using the Transfer Pak for the Nintendo 64, data such as Pokémon and items from Pokémon Red and Blue can be used in the Nintendo 64 games Pokémon Stadium and Pokémon Stadium 2. Red and Blue are incompatible with the Pokémon games of the later "Advanced Generation" for the Game Boy Advance and GameCube.

Bugs and glitches

Pokémon Red and Blue are notable for a large quantity of glitches, possibly due to their scope in comparison to Game Freak's development experience at the time. One of the most popular glitches in Red and Blue (yellow won't work) involves encountering MissingNo. (short for "Missing Number"), a glitch Pokémon with 5 obtainable forms that arise when different glitches are performed. Additionally, several other Pokémon can be encountered using glitches, such as the otherwise-unobtainable Mythical Pokémon Mew. Another glitch, dubbed the "EXP underflow glitch", allows players to manipulate unsigned integers in the game's code for Pokémon in the "medium slow" experience group in order to max out the level of any such Pokémon.

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