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Roguelike

Subgenre of role-playing video games

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Though Beneath Apple Manor predates it, the 1980 game Rogue, an ASCII-based game that runs in a terminal or terminal emulator, is considered the forerunner and the namesake of the genre, with derivative games mirroring Rogue's character- or sprite-based graphics. These games were popularized among college students and computer programmers of the 1980s and 1990s, leading to hundreds of variants. Some of the better-known variants include Hack, NetHack, Ancient Domains of Mystery, Moria, Angband, Tales of Maj'Eyal, and Dungeon Crawl Stone Soup. The Japanese series of Mystery Dungeon games by Chunsoft, inspired by Rogue, also fall within the concept of roguelike games.

The exact definition of a roguelike game remains a point of debate in the video game community. A "Berlin Interpretation" drafted in 2008 defined a number of high- and low-value factors of "canon" roguelike games Rogue, NetHack and Angband, which have since been used to distinguish these roguelike games from edge cases like Diablo. Since then, with more powerful home computers and gaming systems and the rapid growth of indie video game development, several new "roguelikes" have appeared, with some but not all of these high-value factors, nominally the use of procedural generation and permadeath, while often incorporating other gameplay genres, thematic elements, and graphical styles; common examples of these include Spelunky, FTL: Faster Than Light, The Binding of Isaac, Slay the Spire, Crypt of the NecroDancer, and Hades. To distinguish these from traditional roguelikes, such games may be referred to as roguelite or roguelike-like. Despite this alternative naming suggestion, these games are often referred to as roguelike and use the roguelike tag on various marketplaces such as Steam.

Origin

The term "roguelike" came from Usenet newsgroups around 1993, as this was the principal channel the players of roguelike games of that period were using to discuss these games, as well as what the developers used to announce new releases and even distribute the game's source code in some cases. With several individual groups for each game, it was suggested that with rising popularity of Rogue, Hack, Moria, and Angband, all of which shared common elements, that the groups be consolidated under an umbrella term to facilitate cross-game discussion. Debate among users of these groups ensued to try to find an encapsulating term that described the common elements, starting with rec.games.dungeon.*, but after three weeks of discussion, rec.games.roguelike.*, based on Rogue, which was at the time considered to be the oldest of these types of games, was picked as "the least of all available evils". By the time it was suggested that a group be created to discuss the development of these kind of games in 1998, the "roguelike" term was already established within the community. This usage parallels that of "Doom clone", a term used in the 1990s that later evolved into the more generic "first-person shooter".

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