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Shogi

Japanese strategy board game

  • 49 min read
  • 14 chapters

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A distinctive feature of shogi is that after a player has captured an opponent's piece, they retain these as "pieces in hand" (mochigoma), which can be dropped back into the game on a future turn. Shogi was the earliest historical chess-like game with this game mechanic. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th-century mercenary samurai switching loyalties when captured in battle. Due to the larger board and the drop rule, modern shogi has a significantly higher game tree complexity than FIDE chess, estimated at approximately 10226 compared to 10123 for chess. Another key feature of shogi is its decisiveness, as draws are very rare, occurring at a rate of 2–3% in professional games compared to a FIDE chess rate of over 50%. Furthermore, the first-turn advantage in shogi is smaller than in chess, even when games are played by the strongest shogi engines.

The earliest predecessor of the game, chaturanga, originated in India in the 6th century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period. Shogi in its present form was played as early as the 15th century, while a direct ancestor without the drop rule was recorded from 1210 in a historical document Nichūreki, which is an edited copy of Shōchūreki and Kaichūreki from the late Heian period (c. 1120).

Equipment

Two players face each other across a board composed of rectangles in a grid of 9 ranks (rows, 段) by 9 files (columns, 筋) yielding an 81-square board. In Japanese they are called Sente (先手; "earlier move") and Gote (後手; "later move"), but in English they are conventionally referred to as Black and White, with Black being the first player. The board is nearly always rectangular, and the rectangles are undifferentiated by marking or color. Pairs of dots mark the players' promotion zones.

Each player has a set of 20 flat wedge-shaped pentagonal pieces of slightly different sizes. Except for the king, opposing pieces are undifferentiated by marking or color. Pieces face forward by having the pointed side of each piece oriented toward the opponent's side – this shows who controls the piece during play. The pieces from largest (most important) to smallest (least important) are:

Several of these names were chosen to correspond to their rough equivalents in international chess, and not as literal translations of the Japanese names.

Each piece has its name written on its surface in the form of two kanji (Chinese characters used as syllabograms or as logograms to record texts in Old Japanese), usually in black ink. On the reverse side of each piece, other than the king and gold general, are one or two other characters, in amateur sets often in a different color (usually red); this side is turned face up during play to indicate that the piece has been promoted.

In some cases, the backsides of the King pieces (the narrow side which faces back toward the player during normal play) will display kanji containing additional information about the piece manufacturers.

The following is a table of the pieces with their Japanese representations and English equivalents. The abbreviations are used for game notation and often when referring to the pieces in speech in Japanese.

English speakers sometimes refer to promoted bishops as horses and promoted rooks as dragons, after their Japanese names, and generally use the Japanese term tokin for promoted pawns. Silver generals and gold generals are commonly referred to simply as silvers and golds, respectively.

The characters inscribed on the reverse sides of the pieces to indicate promotion may be in red ink, and are usually cursive. The characters on the backs of the pieces that promote to gold generals are cursive variants of 金 'gold', becoming more cursive (more abbreviated) as the value of the original piece decreases. These cursive forms have these equivalents in print: 全 for promoted silver, 今 for promoted knight, 仝 for promoted lance, and 个 for promoted pawn (tokin). Another typographic convention has abbreviated versions of the original values, with a reduced number of strokes: 圭 for a promoted knight (桂), 杏 for a promoted lance (香), and the 全 as above for a promoted silver, but と (a hiragana symbol for the syllable "to") for tokin.

The suggestion that the Japanese characters have deterred Western players from learning shogi has led to the development of different "Westernized" or "international" pieces which use more recognizable western style chess symbols instead of characters. Other piece designs include representations of the piece movements along with the kanji. Most players soon learn to recognize the characters, however, partially because the traditional pieces are already iconic by size, with more powerful pieces being larger. Bilingual pieces with both Japanese characters and English captions or letters have also been developed as have pieces with animal cartoons.

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