Lably
Skip to content

Pixel art

Form of digital art

  • 20 min read
  • 4 chapters
  • 2 labs on Lably

Learn it on Lably

Most works of pixel art are also restrictive both in file size and the number of colors used in their color palette for reasons such as software limitations, to achieve a certain aesthetic, or to reduce the perceived noise. Older forms of pixel art tend to employ smaller palettes, with some video games being made using just two colors (1-bit color depth). Because of these self-imposed limitations, pixel art presents strong similarities with many traditional restrictive art forms such as mosaics, cross-stitch, and fuse beads.

There is no precise classification for pixel art, but an artwork is usually considered as such if deliberate thought was put into each individual pixel of the image. Standard digital artworks or low-resolution photographs are also composed of pixels, but they would only be considered pixel art if the individual pixels were placed with artistic intent, even if the pixels are clearly visible or prominent.

The phrases "dot art" and "pixel pushing" are sometimes used as synonyms for pixel art, particularly by Japanese artists. The term spriting sometimes refers to the activity of making pixel art elements for video games specifically. The concept most likely originated from the word sprite, which is used in computer graphics to describe a two-dimensional bitmap that can be used as a building block in the construction of larger scenes.

Definition

Pixel art is commonly differentiated from other digital imagery when the appearance of individual pixels plays an important role in the composition of the artwork, usually requiring deliberate control over the placement of each individual pixel. When purposefully editing in this way, changing the position of a few pixels can have a large effect on the image.

A common characteristic in pixel art is the low overall color count in the image. Pixel art as a medium mimics a lot of traits found in older video game graphics, rendered by machines capable of only outputting a limited number of colors at once.

As images get higher in resolution, pixels get harder to distinguish from each other, and the importance of their careful placement is diminished. The exact point at which this occurs and the conditions change to where a piece cannot be reasonably called "pixel art" is subjective.

Sign in to keep reading

3 more chapters are free with a Lably account.

More in Computing and information technology