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Reinforcement

Consequence affecting an organism's future behavior

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Consequences that lead to appetitive behavior such as subjective "wanting" and "liking" (desire and pleasure) function as rewards or positive reinforcement. There is also negative reinforcement, which involves taking away an undesirable stimulus. An example of negative reinforcement would be taking an aspirin to relieve a headache.

Reinforcement is an important component of operant conditioning and behavior modification. The concept has been applied in a variety of practical areas, including parenting, coaching, therapy, self-help, education, and management.

Terminology

In the behavioral sciences, the terms positive and negative refer, when used in their strict technical sense, to the nature of the action performed by the conditioner rather than to the responding operant's evaluation of that action and its consequence(s). Positive actions are those that add a factor, be it pleasant or unpleasant, to the environment, whereas negative actions are those that remove or withhold from the environment a factor of either type.

In turn, the strict sense of reinforcement refers only to reward-based conditioning; the introduction of unpleasant factors and the removal or withholding of pleasant factors are instead referred to as punishment, which when used in its strict sense thus stands in contradistinction to reinforcement.

Thus, positive reinforcement refers to the addition of a pleasant factor, positive punishment (sometimes called Type I punishment) refers to the addition of an unpleasant factor, negative reinforcement refers to the removal or withholding of an unpleasant factor, and negative punishment (Type II punishment) refers to the removal or withholding of a pleasant factor.

This usage is at odds with some non-technical usages of the four term combinations, especially in the case of the term negative reinforcement, which is often used to denote what technical parlance would describe as positive punishment, in that the non-technical usage interprets reinforcement as subsuming both reward and punishment and negative as referring to the responding operant's perception that the factorwas unpleasant. By contrast, technical parlance would use the term negative reinforcement to describe encouragement of a given behavior by creating a scenario in which an unpleasant factor is or will be present but engaging in the behavior results in either escaping from that factor or preventing its occurrence, as in Martin Seligman's experiment involving dogs learning to avoid electric shocks.

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