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Super Mario Bros.

1985 video game

  • 37 min read
  • 6 chapters

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Miyamoto and Takashi Tezuka designed Super Mario Bros. as a culmination of the team's experience working on Devil World and the side-scrollers Excitebike and Kung Fu. Miyamoto wanted to create a more colorful platform game with a scrolling screen and larger characters. The team designed the first level, World 1-1, as a tutorial for platform gameplay. Koji Kondo's soundtrack is one of the earliest in video games, making music a centerpiece of the design.

Super Mario Bros. was released in September 1985 in Japan for the Famicom, the Japanese version of the NES. Following a US test market release for the NES, it was converted to international arcades on the Nintendo VS. System in early 1986. The NES version was released in North America that year and in PAL regions in 1987. It has been rereleased on most Nintendo systems.

Super Mario Bros. is frequently cited as one of the greatest and most influential video games of all time, and is particularly admired for its precise controls. It is one of the best-selling games, with more than 58 million copies sold worldwide. Alongside the NES, it is credited as a key factor in reviving the video game industry after the 1983 crash, and helped popularize the side-scrolling platform genre. The soundtrack is often named among the best video game soundtracks. Mario has become prominent in popular culture, and Super Mario Bros. began a multimedia franchise including a long-running game series, an animated television series, a Japanese anime feature film, a live-action feature film and two animated feature films: The Super Mario Bros. Movie and The Super Mario Galaxy Movie.

Gameplay

Super Mario Bros. is a platform game in which the player controls the titular protagonist Mario, who is tasked with exploring the Mushroom Kingdom to defeat Bowser and rescue Princess Toadstool. His brother, Luigi, is controlled by the second player in multiplayer mode and assumes the same plot role and functionality as Mario. The game takes place through a side-scrolling perspective where the player moves to the right to reach the flagpole at the end of each level.

The Mushroom Kingdom includes coins for Mario to collect and special bricks marked with a question mark (?), which when hit from below by Mario may reveal more coins or a special item. Other "secret", often invisible, bricks may contain more coins or rare items. If the player gains a Super Mushroom, Mario grows to double his size and gains the ability to break bricks above him. The item protects Mario from a single instance of damage inflicted by an enemy or hazard, though falling off the map will always kill Mario. Players start with a certain number of lives and may gain extra lives by picking up green spotted 1-Up Mushrooms hidden in bricks, collecting 100 coins, defeating several enemies in a row with a Koopa shell, or bouncing on enemies successively without touching the ground. The player may also spawn hidden bricks with lives by collecting every coin in the previous world's third level, or by warping there. Mario loses a life if he takes damage while small, falls off the screen, or runs out of time. The game ends when the player runs out of lives, although holding the "A" button can be used on the game over screen to respawn from the first level of the world in which the player died.

Mario's primary attack is jumping onto enemies, though many enemies have differing responses to this. For example, a Goomba will flatten and be defeated, while a Koopa Troopa will temporarily retract into its shell, allowing Mario to use it as a projectile. These shells may be deflected off a wall to defeat other enemies, though they can also bounce back against Mario, which will damage him. Other enemies, such as underwater foes and enemies with spiked tops, cannot be jumped on and damage the player instead. Mario can also defeat enemies above him by jumping to hit the brick that the enemy is standing on. Mario may also acquire the Fire Flower from certain "?" blocks that when picked up changes the color of Super Mario's outfit and allows him to throw fireballs. A less common item is the Starman, which often appears when Mario hits certain concealed or otherwise invisible blocks. This item grants Mario temporary invincibility from all minor dangers.

The game consists of eight worlds, each with four sub-levels or stages. Underwater stages contain unique aquatic enemies. Bonuses and secret areas include more coins, or warp pipes that allow Mario to skip directly to later worlds. The final stage of each world is in a fiery underground castle where Bowser is fought on a suspension bridge above lava; the first seven of these Bowsers are actually minions disguised as him, and the real Bowser is in the eighth world. Bowser and his decoys are defeated by jumping over them or running under them while they are jumping and reaching the axe on the end of the bridge, or with fireballs. After completing the game once, the player is rewarded with the ability to replay with increased difficulty, such as all Goombas replaced with Buzzy Beetles, enemies similar to Koopa Troopas who cannot be defeated using the Fire Flower.

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