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History of video game consoles

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Since then, home game consoles have progressed through technology cycles typically referred to as generations. Each generation has lasted approximately five years, during which the major console manufacturers have released consoles with broadly similar specifications. Handheld consoles have seen similar advances, and are usually grouped into the same generations as home consoles.

While early generations were led by former manufacturers like Atari and Sega, the modern home console industry is dominated by Nintendo, Sony, and Microsoft, colloquially known as the "big three". The handheld market has waned since the introduction of mobile gaming in the late 2000s, and today, the only major manufacturer in handheld gaming is Nintendo.

Origins

Home consoles

The first video games were created on mainframe computers in the 1950s, typically with text-only displays or computer printouts, and limited to simple games like Tic Tac Toe or Nim. Eventually displays with rudimentary vector displays for graphics were available, leading to titles like Spacewar! in 1962. Spacewar! directly influenced Nolan Bushnell and Ted Dabney to create Computer Space in 1971, the first arcade video game.

Separately, while at Sanders Associates in 1966, Ralph H. Baer conceived of the idea of an electronic device that could be connected to a standard television to play games. With Sanders' permission, he created the prototype "Brown Box" which was able to play a limited number of games, including a version of table tennis and a simple light gun game. Sanders patented the unit and licensed the patents to Magnavox, where it was manufactured as the first home video game console, the Magnavox Odyssey, in 1972. Bushnell, after seeing the Odyssey and its table tennis game, believed he could make something better. He and Dabney formed Atari, Inc., and with Allan Alcorn, created their second arcade game, Pong. Pong first released in 1972 and was more successful than Computer Space. Atari released a Pong home console through Sears in 1975.

Handheld consoles

The origins of handheld game consoles are found in handheld and tabletop electronic game devices of the 1970s and early 1980s. These electronic devices can only play built-in games, they fit in the palm of the hand or on a tabletop, and they may make use of a variety of video display technologies such as LED, VFD, or LCD. These games derived from the emerging optoelectronic-display-driven calculator market of the early 1970s.

The first such handheld electronic game was released by Mattel in 1977, where Michael Katz, Mattel's new product category marketing director, told the engineers in the electronics group to design a game the size of a calculator, using LED technology." This effort led to the 1977 games Auto Race and Football. The two games were so successful that according to Katz, "these simple electronic handheld games turned into a '$400 million category.'" Another Ralph Baer invention, Simon, published by Milton Bradley in 1978, followed, which further popularized such electronic games and remained an enduring property by Milton Bradley (later Hasbro) that brought a number of copycats to the market. Soon, other manufacturers including Coleco, Parker Brothers, Entex, and Bandai began following up with their own tabletop and handheld electronic games.

The transition from handheld "electronic" games to handheld "video" games came with the introduction of LCD screens. These screens gave handheld games the flexibility to play a wide range of games. Milton Bradley's Microvision, released in 1979, used a 16x16 pixel LCD screen and was the first handheld to use interchangeable game cartridges.

Nintendo's line of Game & Watch titles, first introduced in 1980, was designed by Gunpei Yokoi, who was inspired when he saw a man passing time on a train by playing with an LCD calculator. Taking advantage of the technology used in the credit-card-sized calculators that had appeared on the market, Yokoi designed the series of LCD-based games to include a digital time display in the corner of the screen, so that they could double as a watch. While the Game & Watch series were considered handheld electronic games rather than handheld video game consoles, their success led Nintendo, through Yokoi's design lead, to produce the Game Boy in 1989.

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